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Dungeons & Dragons Online Interview at MMORPG.COM

Discussion in 'Game/SP News & Comments' started by chevalier, Jul 15, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    MMORPG.COM has acquired a much boasted but somewhat short exclusive interview with Lead Designer Ken Troop from Turbine. They talk about certain classes, proper class roles and adaptation. Here's an excerpt:

    MMORPG.com: I see there are bards and rogues as classes. I hope they are not watered down flavors of other classes as is often the case in MMOs. Will they have clearly defined roles, such as songs/music for bards and thieving/lockpicking for rogues?
    Ken Troop: Absolutely. This is another area in which we’ve followed the D&D lodestone over the now cliché MMP character tropes of tank, healer, etc. Each of the nine classes in D&D Online have used the classic D&D roles as their inspiration. Nowhere is this more evident than with Rogues and Bards. Rogues in D&D aren’t simply superior damage dealers – they, along with Bards, can possess a wide variety of skills that are essential to a successful dungeon adventure – detecting traps, picking locks, disabling devices, moving silently, etc. And Bards, just like their tabletop counterparts, can fill a wide variety of different roles with their skills and musical abilities….they are true “jacks of all trades”.


    Cliche roles? I would think picking locks is one for a rogue but, apparently, it seems that Sneak Attack has become the main class feature of rogues. Then again, isn't "tabletop classic" a set of cliches by definition?

    Read the whole thing at MMORPG.COM.
     
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