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Dungeons & Dragons Online First Retail Impressions at GameSpot

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 5, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    GameSpot has published first impressions of the retail version of Dungeons & Dragons Online. Here's a snip:

    D&D Online is missing a lot of the elements you might normally expect from a massively multiplayer game. There's no player-vs.-player combat (fellow D&D nerds, we can't even select an evil character alignment). There's no crafting system, so you're going to have to find, buy, or trade for your gear. There's no massive wilderness to explore, and no random monsters wandering around in it for you to fight. Getting from level one to level two takes hours, but that's good, because the maximum character level is 10. If you've played other online RPGs, all of this might make D&D Online sound rather strange or shallow. But by letting you spend most of your time in the game undertaking meaningful quests--filled with traps and plenty of other surprises--D&D Online delivers a higher-quality playing experience from minute to minute than most other comparable games. It remains to be seen whether this format will lend itself to making D&D Online compelling over the long haul, but most fans of D&D and online role-playing games alike should appreciate what they see, at least at first.

    Read the rest at GameSpot.
     
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