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Dungeons & Dragons Online Analysis at Yahoo

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 17, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    In the latest issue in the Virtual Worlds series of articles at Yahoo, Mike Smith has some impressions of DDO to share, along with a host of thoughts about the MMORPG genre in general. It's generally supposed to be about DDO, but the amount of comparing makes it broader. Here's a snip:

    Actually, it's pretty good. MMORPGs, typically, are tremendously good value for money even when played over just a few months. Say a common-or-garden $50 single-player game lasts about 15 hours; if anything, that's generous these days. Now assume you're actually going to complete the game -- again, possibly not true for most of the games you buy. What's 15 hours to an MMORPG player? It's a week's play, maybe. For some of us, it's more like a day's play. Why do we bemoan the fact that a committed player might hit D&D Online's level cap in a week, if doing that is both enjoyable and, in dollars-per-hour terms, good value?

    Maybe we expect MMOs to be more repetitive or less enjoyable in a "thrills per hour" sense, than typical single-player games? All MMORPGs involve some degree of repetition, but then so do all games. D&D Online? Run an instance. Repeat. World of Warcraft? Kill mobs. Collect gold. Repeat. Battlefield 2? Shoot at enemies. Repeat. Why, then, do MMOs involve more repetition -- or, at least, more obvious repetition -- than other genres? Is grinding for experience really "fun," and if not, why are we doing it?


    Read the rest at Yahoo Games.
     
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