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Dreadmaster Bonus

Discussion in 'Icewind Dale 2' started by Harbourboy, Jan 22, 2004.

  1. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    [​IMG] One of the cool things I found out from reading the JUPP was that Dreadmasters of Bane get 2 Wisdom for killing that demented Banite in Kuldahar. I never knew that before.

    Are there any other hidden little bonuses like that? Other than the whole Holy Avenger thing for Paladins, the only other thing I think of is the XP bonus that Painbearers of Ilmater get for cleaning that statue in the graveyard.
     
  2. Hellheart Gems: 3/31
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    Transmuters specialist wizards can get a lasting +5 bonus hitpoints when experimenting with the 3rd 'spore' potion in the dridercaves. You find it where the special viciscamera driders are in the cages , just use the alchemy tableand voila.
     
  3. Vengeance Incarnate Gems: 6/31
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    You can also gain +10 resistance to cold at the cost of -5 to fire when experimenting with at the lab in the Drider Caves.

    (Note: The bonuses might be the other way around <+10 fire, -5 cold>; my recolection isn't clear since I'm writing this from memory).

    Your character's Alchemy skill has to be pretty high for this option to available though.

    [ January 22, 2004, 21:31: Message edited by: Vengeance Incarnate ]
     
  4. Aggril Gems: 1/31
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    Let me see if I can recall some other points...well, class-wise, you can do several things in the Targos palisade, mostly training or inspiring the troops with a warrior-type. Dreadmasters of Bane, Stormlords of Talos, druids and rangers with the right dialogue choices can enter Andorra peacefully (I think the clerics need decent 'intimidate' skills). A dwarf, gnome, or halfling character can open the side door into the Ice Temple. There is a girl in the Wandering Village that can be taught to wield magic by a sorceror. The wight that lives outside of the wandering village can be convinced to let you keep his drinking horn if you have a good bard in your group (big deal, an extra 500 gold).
    In my experience, most of the extra exp points come from skills (mostly bluff, diplomacy, and intimidate) more than class or race things. More often, you just get interesting dialogue options. I recall in Targos one of the priests there really did NOT like my showoff bard.
     
  5. Hellheart Gems: 3/31
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    In Targos you can do nifty things with different kinds of clerics. You can give the soldiers a blessing AND inspire them (with fear , courage , suffering , ... -> as appropriate to the kind of cleric).
    After the patch I don't think there is an option to get peacefull through Andora anymore.
    The girl in the Wandering Village can be taught if you are sufficient level!
    In Targos you can lure Phaen into telling you who his master is if you have very good charisma (I think you need a 20).
    You can help to build the 'Doom Bolter' with the duergar smith if you are sufficient intelligent (I think you need a 16).
    By killing the 'Guardian' everyone gets some acid resistance (permanent) , can't remember how many (possibly 3?).
     
  6. Aggril Gems: 1/31
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    I forgot about the patch removing the 'peaceful way through Andorra' thing. Bloodthirsty people, eh. But not much better than the way a Dreadmaster of Bane gets (er, got) through the village-

    PC: "Auril's power is *nothing* compared to the might of Bane! You fear her because she might freeze your worthless plants? If you don't let us pass *immediately,* I will slay you and magically dominate your panther friend. I'll make the rest of your village watch while she devours your flesh."
    Villagers: :eek:
    Now THAT is experience! The best interaction I had was intimidating that red demon guy in the Severed Hand with my barbarian's disturbing collection of corpses. A whole bag of holding full of dead cats, children, women, men, and a couple of skulls caused the demon to call my characters 'sick and twisted'. And then he ran away.
    Back to the subject, paladin characters can also cut to the chase in several quests by noticing a hint of evil from various characters, like Limha and Thorasskus. If you sneak into the Yuan-Ti cult in Chult and have high Diplomacy, after questioning most of the people there you can approach their leader and try to negotiate a peace. It won't work and will blow your cover, but you get experience for trying. In the Black Raven monastary, there is one monk there that needs help in training. A diplomatic character can convince her trainer to help her, or a skilled monk can show her what she is doing wrong. If you go into the dungeons behind the Duergar post before the monastery, you can turn the ghost and with a good bluff score, cause it to attack the duergar. There's a lot more, but I'm drawing a blank at the moment.
     
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