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DragonShard Interview Part 2 at CVG

Discussion in 'Game/SP News & Comments' started by chevalier, Sep 3, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    CVG have posted a follow up to the recent interview they had with Ed del Castillo from Liquid Entertainment. Now they talk about storyline potential, multiplayer and engine, though without saying anything really specific, and about the Underground, which is going to provide a different feel to the game, giving it a touch of classic dungeon crawl. Here's a snip:

    Can you tell us about the new game engine?

    Del Castillo: We're very lucky with this new engine that we've built from the ground up, we've been calling it Angel. What we really wanted to impress upon people is that RTS doesn't have to be this... There's a lot of different ways to play the things that you do in RTS.

    When you see a fighting game, you see a game that has gone very close up and is only showing two characters. As a result those characters can be very high poly, the backgrounds can be very high poly and have a very high degree of fidelity.

    When you see an FPS, framerate is the key. For example in Doom 3, there's amazing things that they've done with graphics, but the monsters have very simple pathing, they have very simple AI ie. see you and fire, there's not a whole lot going on under the hood. FPS' are very in your face.

    In an RTS, you're seeing 30 plus units on the screen, you're seeing them all figuring out very complicated paths, they all have AI that's operating, there's sound going on in the background, there's all sorts of environmental effects. That's why a lot of people don't give RTS its due because it can't do any one of those as good as one of those other games. What we're going to show people is that it's going to get to the point where, you know what, you're not going to know whether this is an RTS or a third-person shooter. The engine can do it, it's just a question of the processing power of people playing the game.


    Looks like "we're going to put in new effects, you're going to buy new hardware". Sure, it's nice if an RTS can make use of your excessive processing power... if you have it. Hope the game won't have requirements like P4 2+ Ghz, 512 MB RAM and GeForce 4 to run.

    Read the whole thing at CVG.
     
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