1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Dragonshard Designer Diary #4 at GameSpot

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 15, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    Dragonshard Designer Diary #4 by Charley Price, designer with Liquid Entertainment has been posted at Gamespot. It concentrates on roleplaying elements in a real time strategy game. Here is an excerpt:

    One of the most common questions that people ask us when we talk about the high concept for Dragonshard is, "How do you integrate RPG elements into an RTS game?" In the past, we have discussed the game's underworld and how the two-layer system generally provides an "RTS-above, RPG-below" basic framework. Now we will discuss some of the core gameplay mechanics that help to distinguish the RPG elements that make Dragonshard so unique.

    There are many different definitions of what an RPG is and the necessary components it must entail. That said, we believe the key unifying traits of an RPG are a sense of character advancement and an overall breadth of choice. We have gone to great lengths to incorporate these gameplay elements across the board, but they are most prevalent in our flattened tech tree, global experience system, and captain leveling.


    Read the whole thing at GameSpot.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.