1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Dragon Age Forum News (Oct. 06, 04)

Discussion in 'Game/SP News & Comments' started by chevalier, Oct 7, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    Here are today's Dragon Age forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    David Gaider, Designer

    Romance options

    Quote: But let's give Bioware the benefit of the doubt. How do you explain the limited dialogue in KotOR -including, for example, the absence of an alternate same sex dialogue for Carth and Bastilla- if not by cost restrictions?
    Carth and Bastila did not have same-sex romance dialogue because they do not romance members of the same sex. Juhani did because she does, exclusively. That is who these characters are.

    Certainly there are budgets on how much time we can spend writing, but in the case of KotOR even had we had had the opportunity to write more I'm not sure that's the direction we would have gone in, regardless.

    EDIT: On re-examining this, I wonder if Amiety actually didn't mean romance at all, but same-sex friendships. If that is the case, I would say that writing seperate friendship dialogue even when there is a romance that already exists for a character is not something we've even really considered doing until now.

    More:
    besides dialog options, how about improvements on the visuals? we got see huggings, kissings and various different types of visual enhancements?
    That comes down to animations, which may be easier considering the whole motion-capture thing, but I'm not sure that's been settled yet. Part of the issue depends on whether we will have models of very different sizes... that alone makes interactive animations much more problematic. I know it's something that I personally have been lobbying for, though.

    why transparent dialogue skill checks in DA would be a bad thing

    i'm suggesting that, at the very least, they should be presented in a more literary style, e.g:

    1. (bluffing) "don't bother running, you'll never escape"
    2. (intimidating) "if you move i'll kill you"
    etc

    instead of:

    1. [bluff] "don't bother running, you'll never escape"
    2. [intimidate] "if you move i'll kill you"
    etc

    it's obviously not a big deal, but anything to minimize the clunkiness of dialogue skills is probably a good thing.
    Err... not to point out the obvious or anything, but are you aware that the only difference between your two options is that the first uses round brackets and a present verb tense. Why is that more literary?


    I think in regards to this it needs to be kept in mind that this is a game with mechanics and abstraction involved. I think the point with indicating the skill involved when it comes up in dialogue is so that the player knows for certain the bar for success. Otherwise you might see a response that looks like it might involve persuasion... but if you fail you might be left to wonder if that was because the line was not a good one or because your skill was low. In a way, we are also letting the player know that their skills are indeed having an effect on dialogue and when and not leave them guessing.

    Could we leave them invisible? Certainly, and there are points to be made in favor of that, too, but isn't gameplay at least as important a consideration for something like this as flavour?

    Culture Hints
    Such is the tricky part of introducing the setting in a way that makes it look like the character knows what is going on while still teaching it to the player.

    Direct game clues are an idea, but if used I'd suspect would be best used for non-critical information. Speaking for myself, I'd suspect my eyes would start to glaze over if presented with something so heavy-handed.

    Georg Zoeller, Designer

    "Semi-real time" gameplay again?

    The "realtime with pause" gameplay is almost a certainty in my opinion. In order to be a "spiritual successor" to NWN and BG, that's the sort of control system they've both used.

    Well, we have said numerous times that we consider
    "full turn based" (like in fallout / silent storm) as not optimal for the kind of games we create and that DA won't be "twitch based" (while you need to keep in mind that this is our defintion of twitch based, not the definition of twitch based other people might have. Whether or not you hit someone in combat is mainly dependent on your characters stats / equipment, etc and not on your skill on the controller/mouse/keyboard - as opposed to i.e. Jade Empire, where hits are based on creature collission volumes)

    Considering that we use a newly created rules system for DA, I wouldn't bank on "exactly like BG" or "exactly like NWN", but the general direction is correct, after all those systems seemed to be pretty popular with a lot of people :)
     
    Last edited by a moderator: Jan 3, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.