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Dragon Age 2 - Interview with Mike Laidlaw

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 15, 2011.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Brockololly at the Bioware DA2 forums and CthulhuDagon at Gamespot's forums points to an interview with Mike Laidlaw occuring in the new Game Informer (not online as of yet). Here are some of the interesting highlights:

    Do you see Dragon Age ever revisiting the traditional tactical gameplay found in Origins?

    It really depends on the definition of tactical. For some, it simply means "slower." For others it means more complicated combat scenarios and more engaging/challenging foes. To the former, I would say no. I personally find the responsiveness and personality of the new combat system to be much better for Dragon Age as a whole. My experience with the game feels more like I'm in control, rather than issuing orders, and that direct correlation to my actions is something I really enjoy. This is speaking as a habitual PC pause-and-player.​
    And then there's this:

    Meredith plays a significant role late in the story, but is largely absent for the rest of the game. Why keep a prominent antagonist in the background for so long?

    The "prominent antagonist" is a staple of fantasy, be it the brooding eye of Sauron or the endless hordes of the archdemon. For Dragon Age II, we wanted to attempt something different and break the mold and try to vilify circumstance, rather than a specific evil. It's a story of how heroes are made, not born, and I think that by the same token, it's a story of how the antagonist need not always be the villain. To me, that's a very human tale. I believe the early game likely could have used some additional appearances by Meredith, but we were likely being over-cautious of her being perceived as a source of confusion or frustration for players: "I think she's important, but she feels disconnected from my current goals!"​
     
    Last edited by a moderator: Sep 19, 2015
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