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DM info required

Discussion in 'Neverwinter Nights (Classic)' started by Forashi, Jul 1, 2002.

  1. Forashi Guest

    [​IMG] A DM can kill any creature/player, give/take experience, make invulnerable and change the difficulty as the game goes. I have a small group of friends irl who've been playing p&p rpg's for quite a while, and as a probable future DM I'm interested in a couple of things.

    Can you just record somewhere who killed which monsters, so that only in the end of each session would the players be rewarded with the experience points they deserve? As the DM sees fit of course, in relative to their roleplaying and other actions that make them deserving of these points.

    How does a player see it when the DM kills an enemy? If it just dies, then it's not too hard for the players to understand this otherwordly intervention. Same thing about a player being killed..? Should DM kill a player, it should seem to players as an enemy/trap or something. And in case of killing an enemy, it could always lie to other players that it was one of them who killed it (no-one would himself be the one of course so he could notice, as it would not show the same info to everyone).

    Same goes for invulnerability. Let's say you have a weak player character, a mage who you really don't want to kill just yet. In p&p you just accidentally rolled 1 for the hit roll of the enemy and it screwed up and gets killed next turn. In NWN the best would be to do just the same thing, make the enemy miss (hit rolls would be anything from 1 to what is required for the enemy NOT to hit, so players would see this as a natural incident). Or to let the enemy damage the player but never enough to eventually kill him/her (invulnerability that allows damage to the point of 1hp, but from that point on would make the enemy miss is what I'm looking for, so no-one ever dies without DM giving his/her consent). How does this work then? Everyone sees the player got hit, but just didn't suffer any damage?

    How does the difficulty slider come into this? IE, what would the lowest possible difficulty setting be? I imagine this could in some lame way be used to prevent the aforementioned mage from dying, but then you'd have to see it coming long before it actually happens right?
     
  2. Erran Gems: 19/31
    Latest gem: Aquamarine


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    [​IMG] Haven't any personal experience yet but IIRC the DM can kill (or just wound) a player using their avatar, which can be immortal and/or invisible; or they can possess an NPC. Standard xps in NWN are 10% the PHB values, you can alter this. The slider works in game, by the time you realise you're 'moidering' them it may be too late!
     
  3. Forashi Guest

    So whey've implemented the possession possibility afterall? Last time I read about it ppl were complaining about the lack of it. Well then I don't have to ask wether you can see what's in the player's inventory or not..
     
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