1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Death Trash - Roadmap Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 28, 2024 at 5:52 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    32,780
    Likes Received:
    41
    [​IMG]A new roadmap for Death Trash:
    [​IMG]

    Roadmap Update - End of 2024

    I am sorry. We made progress this year, but not as much as I had hoped. The projected dates for the next updates did not work out as planned.

    We are focusing on the content of the game at the moment. That is slow work, as we are still somewhat inexperienced in this. (And it seems to me that working on story-based content will never be a straightforward process to begin with.)

    I appeal here to your understanding of the situation, and therefore will lay out what this current situation consists of.

    Situation

    We are a small team. Two core members at the moment, working full-time on Death Trash. We will look at potentially getting additional help after the city content update is done.

    This is our first game. We are still learning and mistakes will be made along the way, but we are willing to learn from them.

    Our main goals with this project are the following:
    1. To create a game with soul and personality. Reminiscent of the role-playing classics, but a thing of its own.
    2. To stay independent. To keep control over all parts of the game and to fully understand all the bits that go into making a game like this. Which means working on most parts of it ourselves.
    Or, to put it another way: working on something idiosyncratic in a personal way, staying close to the full process of creation.

    We have sufficient funds to finish the development. We have enough motivation. This game will get done, no matter what.

    Our communication this year was flawed. I think I responded often enough and in a transparent way, but I failed at showing where we are, at showing the progress, and at explaining the challenges of the project and its bottlenecks. I talk of helpful tools but I don't show what they are. I talk of the complexity of the project but I don't talk about the details. I get frustrated when pixelart games are lumped into some 'easy-to-make' category, but I don't outline the flaws in that argument. We need to do better.

    Next steps

    Removing the dates from the roadmap.
    To avoid confusion and unfulfilled promises, we have decided to remove dates from the roadmap for now. More concrete timeframes will return once we make more progress on the content and can better estimate the remaining effort.

    Regular update with improvements
    We'll publish a regular update in January that will contain improvements made over the last year which were originally to go alongside the next content update. These improvements include better inventory handling, which in our own test-playing fixes the recurring issue of the limited space inventory filling up too quickly.

    City content on beta branch
    Around that same time, we will publish the work-in-progress city content on the beta branch. (This will be unfinished and will be separated from the main game still, accessible only through a jump start from the main menu into the city. It's rough in parts and contains placeholders, but we could already use some feedback on dialogue, aesthetics, level design etc.)

    Development Insight
    From January on, after a short vacation, we will give continuous insight to the development process.
    I am not sure yet in what form this will end up eventually, but I would like to start out by making some short non-spoiler notes every day I am at work, probably in its own forum thread, and this journaling then might lead to questions which I could tackle in more long-form. Let me know what you would be interested in.

    Conclusion

    I hope you'll have a great 2025, and I hope that Death Trash has a great year, too.
    Thank you to everyone who supported us, and that includes all the small moments of friendly words and gestures.

    - Stephan
     
    Last edited by a moderator: Dec 29, 2024 at 5:33 AM
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.