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D&D: The Temple of Elemental Evil Review at d20 Magazine Rack

Discussion in 'Game/SP News & Comments' started by NewsPro, Sep 29, 2003.

  1. NewsPro Gems: 30/31
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    (Originally posted by Veldrin)

    Another positive review for The Temple of Elemental Evil can be seen at d20 Magazine Rack, where they gave the game a score of A-. Here's a clip:

    After months of anticipation, the game finally arrived on my doorstep. The Temple of Elemental Evil (hereafter referred to as ToEE) is a single-player party-based computer roleplaying game for the PC. You create a party of up to five adventurers – to which can be added up to three non-player characters, animal companions, familiars, and summoned, charmed, or dominated creatures – to begin adventuring in the village of Hommlet. Characters start at level 1, and eventually may progress to the 10th level of experience (with a cap of 55,000 experience points). The game is true to the original module – so much so that if you own the original, you could use it as a strategy guide – though the developers have added some expanded areas for adventure like the battlefield at Emridy Meadows, and added some roleplaying-based sub-quests. The rules set, however, is completely updated to use the revised, 3.5 version of the DUNGEONS & DRAGONS ® rules. A 176-page spiral-bound manual accompanies the two CDs in the box, and explains the complete rules set used, along with two pages explaining the differences between the 3.5 pen-and-paper rules and those implemented in ToEE (more on this later). Total game length is promised at 30-40 hours, though this varies depending upon side-quests and approach to the game.

    Read it all here.
     
  2. NewsPro Gems: 30/31
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    (Originally posted by catbert)

    Lord gracious, am I the only one who realizes this game stinks, underperforms and creates incessant vacuum? Of course, what a brilliant representation of 3.5E, but who wants to go through the torturing soundtrack, debilitating voiceovers, 1869 graphics and control from approximately the same era merely for a reason of getting to the brilliant representation of the aforementioned 3.5E. And in the end.. it's single player, which seems to entirely defeat the point of any detailed ruleset implementation. *snort*
     
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    (Originally posted by Sorcerer)

    Umm... so you're saying you don't like the game? :p
     
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    (Originally posted by catbert)

    Yes, that's the point, but can't I be verbose for no reason for once? teehee
     
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