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Concerning spellcasting

Discussion in 'BG2: Shadows of Amn (Classic)' started by Guardian of Tyr, Oct 14, 2003.

  1. Guardian of Tyr Gems: 1/31
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    Hails to everyone.I'm really new to this forum so
    forgive me please if the question I'm going to ask was answered before. And here is my questions:
    1. Does the ability to cast some "evil" spells
    depends on the alignment of the mage? (Is my Aerie
    going to be able to cast Abi Dalzim's Horrid
    Wilting or Death-something spells?)
    2. Must the mage have a high intelligence
    to cast level 8 or 9 spells? (Is my Aerie going to
    be able to cast from level 8 or 9,even if she has
    16 Intelligence?)
    Thanks to everyone who would be very nice to help
    this poor newbie out.
     
  2. Death Rabbit

    Death Rabbit Straight, no chaser Adored Veteran Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    No worries, man. Welcome to the boards. :wave:

    1. No, there aren't any mage spells that I know of that have any baring on alignment. A few cleric spells do, however (like Unholy Word vs Holy Word).

    2. In BG2, the only thing intelligence has baring on is the amount of spells per level you can learn. The number of spells castable depends on your character level, and of course your kit. She'll be able to cast those higher level spells just fine.
     
  3. Errol Gems: 23/31
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    1) I think, as Death Rabbit said; The only two spells that depend on alignment are Holy Word and Unholy word (for good and evil respectively). I've created spells however, such as Detect Good, Protection from Good, etc for an Evil Paladin I played some time ago (Blackguard kit).

    2) Just to simplify what DR said; Whatever intelligence you have above 10, is equal to your maximum spell level. If you have 15 INT, you cannot cast 6th level or above spells. If you have 18 INT, you cannot cast 9th level spells. By the way, by having 21 Intellligence, that does not mean you can cast 11th level spells - there are no such thing ;)

    [edit: welcome to the boards by the way :)
     
  4. CamDawg

    CamDawg The gaze of the Wolf reaches into our soul Veteran

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    Huh? Imoen (17 INT) can cast 9th level spells. I think the cutoff is 16 INT, since Aerie can't get 9th level spells IIRC.
     
  5. Rastor Gems: 30/31
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    Aerie can't get 9th level spells because of the level cap, not because of inteligence.

    No NPC can get 9th level spells in the vanilla Shadows of Amn. Int has no role whatsoever in determining spell level restrictions.
     
  6. Buck Naked Gems: 8/31
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    "Just to simplify what DR said; Whatever intelligence you have above 10, is equal to your maximum spell level. If you have 15 INT, you cannot cast 6th level or above spells. If you have 18 INT, you cannot cast 9th level spells."

    WRO-ONG!

    ;)

    You're confusing Neverwinter Nights and Third Edition with Baldur's Gate and Second Edition....
     
  7. CamDawg

    CamDawg The gaze of the Wolf reaches into our soul Veteran

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    Shoot, forgot about that. I have ToB installed, which effectively eliminates any XP capping problems in SoA.
     
  8. Grandalf the Green Sorcerer Gems: 5/31
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    ..And ofcourse you can install Ease-of-Use mod or Baldurdash(IIRC) to remove that stinkin' exp cap.. Exp cap sucks anyways :D
    What was the lvl cap for SoA?
     
  9. Mystra's Chosen Gems: 22/31
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    This all comes from the BG2 manual...

    Your Intelligence determines what spells you can learn. Imoen can't learn 9th level spells. She can cast them from scrolls, but she can't write them down. You need 18+ INT to learn 9th level spells. With 16 INT, Aerie can learn 8th level spells.

    Intelligence also determines how many spells you can have per level of spell. The Max # of spells per level for Aerie is 11 (meaning at high level, she can have 11 Magic Missile).
     
  10. Rastor Gems: 30/31
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    The XP cap for SoA is 2,950k, but seeing as how ToB keeps getting mentioned, I have a strange feeling that Tal is going to take a look at this thread.

    @Mystra
    No. There are no int restrictions on what level spells you can learn in BG2. Period.

    Int does affect how many spells of each level you can put in your book.
     
  11. InquisitorX Gems: 4/31
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    Wrong, wrong, wrong. You can have 10 intelligence in BG2 and still cast lvl 9 spells. They never put in the int/spell level restrictions (which do exist in 2ed, they just left that rule out).
     
  12. Errol Gems: 23/31
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    [​IMG] Damn these rules!
    I'm too used to the D&D 3rd Ed :p
     
  13. Spelladonna Gems: 14/31
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    The cleric spells Holy Smite and Unholy Blight also depend on your alignment.

    There are spells in ToB [snip].

    [No one in this forum cares what is in ToB, as they don't have it, and anything you say on the subject is a spoiler to them.] -Tal

    [ October 21, 2003, 23:18: Message edited by: Taluntain ]
     
  14. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    @ Gopher

    To defend your point, there is a 2nd edition rule that caps what spell level you can cast based on your intelligence. However, this was not applied (for whatever reason) to BG2.

    @ Mystra

    No, you're misunderstanding that rule. Aerie can never learn 11 magic missiles (other than with items that increase the number of spells she can cast). When it says her maximum number of spells are 11, it means she can write up to 11 different spells into her spell book per each level. The most any non-specialist mage spells that can be memorized per level (without special equipment) is 9, and 10 in the case of specialists. Additionally, the "no more than 11 spells per level" doesn't really apply anyway, as you can always drink potions that increase your intelligence, scribe the scroll, and it stays in your book even after the potion wears off.
     
  15. Errol Gems: 23/31
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    @ Aldeth
    Yay! I knew I was right :D Cheers!

    @Spelladonna
    No ToB content in this forum, hush! :p
     
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