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"Cleric Domains" mod v1.3

Discussion in 'Icewind Dale 2' started by Tioma, Dec 31, 2003.

  1. Tioma Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
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    The version 1.3 of my "Cleric Domains" mod adds 6 new cleric domains/deities to the game. It's not yet available here, so please download it from my homepage. Here is their description:

    --------------------------------------------------------
    ARACHNE OF LOLTH (priestess of the head drow goddess):

    Originally known as Araushnee and the consort of Corellon Larethian, Lolth fell from grace and from the light, taking the most powerful race of elves into the Underdark with her. Lolth is a cruel, capricious deity who pits her own followers against each other. Also known as the Queen of Spiders, Lolth covets the powers of the other elven and human gods and perpetuates the war between the drow and surface-dwellers.

    Alignments: CE, NE, CN

    Granted Powers: free Blind-Fight and Lightning Reflexes feats

    Domain Spells:

    1. Blur, Inflict Light Wounds
    2. Blindness, Web
    3. Nondetection, Invisibility (replaces Blacklight)
    4. Spider Spawn (replaces Giant Vermin), Confusion
    5. Mordenkainen’s Force Missiles (replaces Darkbolt), Insect Plague
    6. Harm, Chaos (replaces Mislead)
    7. Blasphemy (only for evil clerics), Disintegrate
    8. Power Word: Blind, Creeping Doom
    9. Power Word: Kill, Gate.

    --------------------------------------------------------------------

    HORN GUARD OF YONDALLA (cleric of the head halfling goddess):

    Yondalla is the goddess of halflings. She is seen as a protector, provider, and matriarch of their race, and her symbol, an overflowing cornucopia, reflects this. She espouses harmony within the halfling race and stalwart defense against its enemies. Her followers hope to lead safe, prosperous lives by following her guidance.

    Alignments: LG, LN, NG.

    Granted Powers: +1 to hide, move silently, and bluff skills, free Luck of Heroes feat.

    Domain Spells:

    1. Magic Stone, Bless
    2. Cat’s Grace, Aid
    3. Magic Circle vs. Evil, Protection from Fire (replaces Prot. Elements)
    4. Freedom of Movement, Holy Smite
    5. Spell Resistance, Summon Nature’s Ally V (replaces Mord.’s Faithful Hound)
    6. Antimagic Field, Circle of Blades (Blade Barrier)
    7. Holy Word, Mass Invisibility (replaces Shadow Walk)
    8. Holy Aura, Mind Blank
    9. Prismatic Spray (replaces Prismatic Sphere), Summon Monster IX.

    --------------------------------------------------------------------

    LAZGUOI OF GRUUMSH (cleric of the head orc god):

    Gruumsh is also called the One-Eye and He Who Never Sleeps. He is the chief god of the orcs, whom he calls upon to be strong, to cull the weak from their numbers, and to take all the territory that Gruumsh thinks is rightly theirs(which is almost everything). Gruumsh harbors a special hatred for Moradin and for Corellon Larethian, who put out his other eye.

    Alignments: CE, NE, CN.

    Granted Powers: free Weapon Focus: Polearms (spear), +2 to search skill.

    Domain Spells:

    1. Doom, Bane
    2. Horror, Aganazzar’s Scorcher (replaces Produce Flame)
    3. Prayer, Rigid Thinking (replaces Bestow Curse)
    4. Holy Power (replaces Divine Power), Emotion: Rage (replaces Emotion: Hate)
    5. Flame Strike, Champion’s Strength (replaces Righteous Might)
    6. Circle of Blades (replaces Blade Barrier), Stoneskin
    7. Blashphemy, Power Word: Stun
    8. Power Word: Blind, Tremor (replaces Earthquake)
    9. Power Word: Kill, Wail of the Banshee.

    --------------------------------------------------------------------

    GLITTERBRIGHT OF GARL (cleric of the head gnome god):

    Garl Glittergold is known as both a protector of the gnomish race and a practical joker. He is also associated with gemcutting and jewlerymaking. His jokes, which are often played on other gods, are sometimes not well received; collapsing the cavern of Kurtulmak (god of the kobolds) has resulted in a strong emnity between them and their two races.

    Alignments: LN, LG, NG

    Granted Powers: +1 to Open Lock, Disable Device, Bluff, and Hide skills

    Domain Spells:

    1. Sanctuary, Minor Mirror Image (replaces Silent Image)
    2. Invisibility, Remove Fear (replaces Calm Emotions)
    3. Magic Circle vs. Evil, Nondetection
    4. Confusion, Minor Globe of Invulnerability (replaces Spell Immunity)
    5. Spell Resistance, Stoneskin (replaces Wall of Stone)
    6. Planar Binding: Earth Elemental (replaces Fantastic Machine), Antimagic Field
    7. Holy Word, Mass Invisibility (replaces Screen)
    8. Mind Blank, Holy Aura
    9. Summon Nature’s Ally IX, Summon Monster IX.

    --------------------------------------------------------------------

    SONNLINOR OF MORADIN (cleric of the head dwarf god):

    Moradin is the creator (or rather, forger) of the first dwarves. He is revered by all but the duergar as the chief patron of all the dwarven arts and sciences, including smithing, metalworking, engineering, and war. Moradin's symbol is a hammer and anvil.

    Alignments: LN, LG, NG

    Granted Powers: free Great Fortitude Feat, +2 to Knowledge: Arcana skill

    Domain Spells:

    1. Magic Stone, Shillaleigh (replaces Magic Weapon)
    2. Bull’s Strength (replaces Endurance), Aid
    3. Glyph of Warding, Protection from Fire (replaces Prot. Elements)
    4. Minor Globe of Invulnerability (replaces Spell Immunity), Spike Stones
    5. Stoneskin (replaces Wall of Stone), Spell Resistance
    6. Antimagic Field, Hold Monster
    7. Holy Word, Planar Binding: Earth Elemental (replaces Major Creation)
    8. Holy Aura, Iron Body
    9. Elemental Legion (replaces Elemental Swarm), Summon Monster IX.

    --------------------------------------------------------------------

    FEYWARDEN OF CORELLON LARETHIAN (cleric of the head elf god):

    Corellon Larethian is the creator and protector of all elves. He governs all things held in highest esteem by that race, including music, magic, arts, crafts, poetry, and warfare. His
    symbol is a jeweled crescent, and he is worshipped by most surface elves and half-elves, and even some bards of other races.

    Alignments: CG, NG, CN

    Granted Powers: free Precise Shot feat, free Weapon Focus: Longsword

    Domain Spells:

    1. Sanctuary, Prot. Evil
    2. Cat’s Grace, Flame Blade (replaces Spiritual Weapon—should conjure sword)
    3. Entangle (replaces Snare), Magic Circle vs. Evil
    4. Holy Smite, Holy Power (replaces Divine Power)
    5. Spell Resistance, Flame Strike
    6. Circle of Blades (replaces Blade Barrier), Antimagic Field
    7. Summon Nature’s Ally VII (replaces Liveoak), Power Word, Stun
    8. Firestorm (replaces Sunburst), Power Word, Blind
    9. Power Word: Kill, Summon Monster IX
     
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