1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

BioWare Visit Report

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 19, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Mollusken)

    Jonric from the Vault Networks was invited to Edmonton and BioWare, and he has written a report from his visit there.

    Thanks to developer BioWare and publisher Infogrames, I had made the trip to the friendly northern Alberta city for a look at Neverwinter Nights, the Dungeons & Dragons-based title we've been following with great interest ever since it was announced. During this time, we've had chances to see bits of the game on a few separate occasions - at two E3 trade shows, at BioWare on a previous trip and most recently at the Game Developers Conference last month. All of these instances had been very favourable, but with the game nearing completion, this time held the promise of seeing a lot more, including the Dungeon Master client for the first time, and of some actual hands-on playing time. There was no way a few inches of snow were going to deter me even slightly.

    The official presentations didn't start until Tuesday, which allowed some informal time to exchange greetings with a number of familiar faces and to see how BioWare has grown since my last visit almost two years ago. The company now numbers about 120 people of whom the majority, a little over 70, are currently allocated to the Neverwinter Nights team. The project is also large in terms of the amount of time it has taken. Co-Executive Producer Ray Muzyka was recently quoted as saying it had taken about 140 man-years, and some of the team, like Producer Trent Oster, have been working on it for approximately five years. While this extended development period has led to some questions, everyone at BioWare exudes a quiet confidence that the game will be the company's best yet. And after what I saw and heard, I wouldn't bet against them.


    There's more to read at RPG Vault.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.