1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

BioWare Unreal Engine Interview at Team X Box and IGN

Discussion in 'Game/SP News & Comments' started by chevalier, Sep 21, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    IGN and Team X Box have posted the same interview with the BioWare Joint CEO Greg Zeschuk on the newly licensed Unreal Engine. Here's a snip:

    IGNPC: BioWare is known for its masterful RPGs. Epic's Unreal technology, obviously, has been used mostly for first-person shooters and similar action titles. Does this suggest something about the new title, or are we not appreciating the new engine's versatility?

    Greg Zeschuk: Unfortunately there isn't anything we can specifically say at this time about the title, but I can tell you that it is an RPG at its very core. The game will have an extremely strong story, great characters and a compelling, slick cinematic feel. People that are fans of BioWare's prior games will really like what we're doing with this title.

    In terms of the engine itself, our plan is develop what we call the "RPG layer" on top of Unreal Engine 3. This is the part of the game code that drives the features that people are so fond of in our prior games: things like real-time lip-synched fully voiced conversation systems, integration of game world data to create a living, breathing world, and a great story. We've had some very preliminary discussions with Epic about this addition to the engine, and we think there might be an opportunity for people to license this RPG layer from us (since we're the owner of it) after they've licensed the Unreal Engine 3 from Epic. We think that the work that we're doing on this title can certainly expand people's perspectives on what a licensable game engine can do.


    RPG at the very core... though still rendered by an RGP layer on an FPS engine. Sounds like a KotOR-style cRPG. What do you think?

    Read the whole thing at Team X Box (also with some Unreal engine screenshots) or at IGN.

    [ September 21, 2004, 21:59: Message edited by: Taluntain ]
     
  2. Meatdog Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Dec 4, 2003
    Messages:
    788
    Likes Received:
    0
    Not necessarily. I have some ideas how it is possible to turn a fps engine in an rpg one with third party view/control like the infinity engine games. The first person view would simply be used as a camera standpoint, floating and the party of characters would actually be the other avatars that you do see on your screen. If you make the camera view unaffected by gravity (very easily done), this would have the advantage of giving you a totally free third person camera view.

    Another of the advantages is that you can make cinematics with the ingame graphics engine this way, especially with the features described in the interview.

    So my opinion is, if they are trying to recreate a similar game-control like with the ie games, then I think it is possible and might even give very good results.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.