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Big problem with scripting

Discussion in 'Neverwinter Nights (Classic)' started by Daed, Dec 27, 2003.

  1. Daed Gems: 2/31
    Latest gem: Fire Agate


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    Recently I installed the SoU expansion pack, and loaded the 69 Henchman script pack in my module,from that moment on,when i try do edit a NPC OnSpawn script, I always get this error:

    x0_i0_talent spawns up and says me that I can't compile the script, but before i Installed SoU and the Henchman script pack, I could compile correctly the OnSpawn scripts,is there any method to bring things back?

    [ December 27, 2003, 22:20: Message edited by: Taluntain ]
     
  2. Alavin

    Alavin If I wanted your view, I'd read your entrails Veteran

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    I think the script in question is originally added by SoU, and sets the special abilities. Was there an edited version of this script in the henchman pack? If there is, what has been changed?
     
  3. Daed Gems: 2/31
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    Wll Alvin, when I try to import the MBHKit19b.erf to my module,the windows says: "MISSING RESOURCES = x0_inc_generic.ncs and
    nw_i0_generic.ncs ,Do you wish to continue importing?"

    Well,I continued.. the install,that's all I done so far,dunno if there is a way to "uninstall" this damn .erf file at all..
     
  4. Alavin

    Alavin If I wanted your view, I'd read your entrails Veteran

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    The problem must be in the imported script.

    To replace it, create a new module, or open one that has not had that script replaced. Open up the original script, copy it, and then open up the module wherein it has been overwritten. Then just delete all within it, and paste the original back.

    This may cause the other scripts from the erf you downloaded not to function properly however, especially if they call on this script to run. It won't be anything that destroys your module, however.
     
  5. Daed Gems: 2/31
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    I'll try that, ty for your time m8 :)
     
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