1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

BGTutu run

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Boy at a busstop, Jun 25, 2006.

  1. Boy at a busstop Gems: 5/31
    Latest gem: Andar


    Joined:
    Jun 25, 2006
    Messages:
    136
    Likes Received:
    1
    Hello everyone, I'm new here :) .

    After a year or so of no IE games, I decided to try Easytutu for my BG1 experience. Seeing as I always had trouble with Tutu itself, the maximum spawn points and the fact you couldn't play BG2 at the same time.

    I created a Wild Mage yesterday and I discovered what I think is a bug. I could put stars in dagger, staff, dart and sling as usual. But I could only use a staff, the rest of the weapons were red (except for bullets, but meh...).

    So I went and joined the illusionist party and the mage there could use the weapons she was supposed to be able to use, but when I dragged some of hers to my char, I couldn't...

    Has anyone had any trouble with this?
    The mods I have installed are (in order):
    EasyTutu
    Easytutu NPC kits
    TutuTweaks
    Tutufix
    BG1NPC
    TutuGUI

    I'd like some gameplay help as well. I created 2 chars for my playthrough, I hope all the way trough SoA (don't bet on ToB...). and I'd like some advice on party composition. I usually play with a party of 4, I don't like micromanaging too much, and with less I have to use either more cheese or more Power Word: Reload.
    My conflict with using 4 members in the original Tutu were the spawn points, some of them could be real nasty... Is this issue fixed in easyTutu? If not, should I still try it with 4?

    The two characters I made are:
    Safa (bhaalspawn)
    Human Wizard Slayer
    Str 18/something
    Dex 10
    Con 18
    Int 9
    Wis 9
    Cha 18
    Profs: Long Sword: 2 Two Weapon Fighting: 2

    Jacob
    Human Wild Mage
    Str 10
    Dex 18
    Con 18
    Int 18
    Wis 11
    Cha 10
    Profs: Staff

    This must seem like a very strange roleplay duo. But it can be viable. Jacob practiced his (not so perfect) wizardry skills on Safa while sparring. The complete magic overdose resulted in Safa having some immunity to the arts.
    Jacob on the other hand, learned some expert dodging skills and gained a tough skin from all those bashes by Safa's training stick.

    Question is, what members do I add? Imoen is almost a must and I feel I need cleric as well, probably Brawnen. But there's still something missing, but I can't quite put my finger on it.
    I usually play with a bard, maybe that's it...

    Just a little update.

    Safa, Jacob and Imoen made it to the FAI, they all had 1hp left. I guess the spawn points still aren't fixed. There's dire wolves at the protection ring!
    I'm concidering adding Khalid and Jaheira now, possible Ajantis for the romance, but more for his fighting skills :) . Subbing one of them for Brawnen when I get that far.

    I have a feeling Easytutu brought along issues that weren't in the original Tutu.
    For instance, Safa only has a magic resist of 1, while it should be 14, according to the kit description.
    And Jacob can use almost nothing! Even the Ring of Wizardry(that's the name right?) is red. Admidded, it's major cheese at the start of the game. But so is selling it for 9000gp...
    Can I fix any of these issues somehow?

    [ June 25, 2006, 13:22: Message edited by: Boy at a busstop ]
     
  2. Macready Gems: 6/31
    Latest gem: Jasper


    Joined:
    Aug 13, 2003
    Messages:
    160
    Likes Received:
    1
    Hello -

    This has been reported a few times in the past, and while I have been unable to pinpoint its exact cause, I am 99% sure it is caused by one of the components of Tutu Tweaks.

    Every spawn point in EasyTutu takes its list of potential spawns directly from BG1. Judging from the feedback of BG1 players, it differs in that it is possible to get the tougher alternatives early in the game. I don't really see this as an issue. The introduction of kits to BG1 has already tipped the balance of power in favor of the player. And, there is nothing wrong with running if you meet something you cannot handle.

    On the contrary, EasyTutu fixes many things that are yet unfixed in conventional Tutu. It does not introduce any new issues. Please keep in mind that if you wish to evaluate it on such a basis, you really need to do so prior to installaing mods, as I do not have any control over what changes mods make to the game.

    Again, if you play unmodded EasyTutu this issue doesn't exist. You can try selectively uninstalling elements of Tutu Tweaks to see if the problem goes away. I'm sure the Tweaks folks would find it helpful if you were able to pinpoint the culprit. You might have a look at this thread, as the poster there got this problem sorted out. He mentioned the weapon rebalancing component of Tutu Tweaks, do you have that installed?
     
  3. Dengo Gems: 8/31
    Latest gem: Skydrop


    Veteran

    Joined:
    Jun 10, 2006
    Messages:
    275
    Likes Received:
    1
    I had the same problem with a wild mage but i installed only one tutu tweaks component: "Expanded Dual-Class Options" (it lets you dual-class wild mage & barbarian) . I think the reason is that one.
     
  4. Macready Gems: 6/31
    Latest gem: Jasper


    Joined:
    Aug 13, 2003
    Messages:
    160
    Likes Received:
    1
    @Dengo:

    Thanks, I appreciate the feedback. If a consistent picture starts to emerge, I'll take it to the G3 folks to look at.
     
  5. Boy at a busstop Gems: 5/31
    Latest gem: Andar


    Joined:
    Jun 25, 2006
    Messages:
    136
    Likes Received:
    1
    Thanks for the feedback so far.

    I don't have weapon rebalancing installed. I uninstalled the expanded dual class option. But the problem persists. Maybe I need to reinstall the entire mod for it to effect, or something else is the culprit... I'll check tomorrow.

    About the spawn points.
    The problem I have is that I get a max spawn at every point. Groups of 9 gibberlings where there's supposed to be 1 or 2. 2 dire wolves instead of a regular one. Max hobgoblin elites instead of a handful of walking treasure...
    I didn't change or add anything that would effect this. Also, I'm playing the game on core rules, so it can't be from higher difficulty.

    To check up on the magic resistance of the Wizard Slayer. I started a BG2 game. In it's description it said the slayer gets 1% per lvl, which was 8 at that time.
    So Tutu ports this correctly. What I find strange however, is that the description in Tutu says it starts at 14% and gets 1% per lvl (which I find a bit more reasonable btw...).

    Macready,
    I did not mean to bash on, or offend EasyTutu in any way. I was suprised however that I fould these problems, seeing as easytutu wasn't supposed to bring along new ones.
    I'm not much of a computerwizz so I usually follow everything by the letter and hope nothing breaks. In that respect, I expected bugs like the inventory thing ironed out long ago.
     
  6. Macready Gems: 6/31
    Latest gem: Jasper


    Joined:
    Aug 13, 2003
    Messages:
    160
    Likes Received:
    1
    Hello -

    Gibberlings: 6 on core rules. Dire wolves: 2. Hobgoblins: probably 6, unless they are archers (then 3 or 4). This is all by design. If you are finding it too hard, try notching the difficulty down to normal, and see what you think of that.

    I haven't touched MR for this kit, or any aspect of any other kit, for that matter.

    EasyTutu DOES NOT introduce any new problems to Tutu. Or, put another way, if it's a problem in EasyTutu, you'll find the problem in regular Tutu as well. Plus lots of additional ones.

    The spawns are definitely a special case, because I had to rip the existing ones out of the game completely and then build them again from scratch using a completely different system. Feeling that there are too many creatures is certainly valid; that's why I put control of the numbers into the end user's hand via the difficulty slider. But I think you need to have a look at the spawning system in conventional Tutu before you tell me that I have *added* problems.

    Once again, this problem was caused by a mod. I can't iron out problems introduced by third-party mods.
     
  7. Felinoid

    Felinoid Who did the what now?

    Joined:
    Jun 13, 2005
    Messages:
    7,470
    Likes Received:
    6
    Gender:
    Male
    I can confirm this, but I can't think of any reason why they would change the description, when they never changed the 2da file that gives the WS their powers. It's just 1% per level, period. (Well, you get 5% every other level after 20, but you shouldn't be getting that high a level even if you were soloing Tutu.)
     
  8. Shaitan

    Shaitan Always forgive your enemies; it annoys them so

    Joined:
    Jun 27, 2005
    Messages:
    1,323
    Likes Received:
    5
    Isen't there a mod wich alters the MR? Could that be it?
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.