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Baldur's Gate II 5th Anniversary at GameBanshee

Discussion in 'Game/SP News & Comments' started by chevalier, Sep 23, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    GameBanshee is celebrating the fifth anniversary of Baldur's Gate 2. The anniversary page offers an interview, a reflexive article by a staff member and some files for download, which aren't really new, though (We've had those in the BG2 section of SP for ages now). Here's an excerpt from the interview with James Ohlen and Kevin Martens who were co-lead designers for Shadows of Amn:

    GB: What was it like to be a part of the Baldur's Gate II development team and how have things changed at BioWare since then? Any fond memories you can share with us?

    James: I have two primary memories burned into my mind from the Baldur’s Gate days. The first memory is the horror of crunch time. Shadows of Amn was an enormous game with so many plots, characters, items, spells, places, etc., that it took a lot of work and passion to get that beast out the door. That leads to the second memory: creative fulfillment. I think the stars aligned for Baldur’s Gate II in a way that they probably won’t again. We had a finished engine that allowed us to focus on content rather than basic functionality. We had enough staff familiar with the engine that we could iterate content very quickly. We shipped it at a good time, shortly before the Christmas shopping season. Our system requirements were low, and a lot of basic machines could run it when they couldn’t run the latest 3D marvel. It was a good environment for getting content into a game, as the result has shown


    Visit the anniversary page and read the whole interview at GameBanshee.

    [ September 23, 2005, 18:16: Message edited by: chevalier ]
     
  2. Colthrun

    Colthrun Walk first in the forest and last in the bog Veteran

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    Gee, has BG2 been out for five years already? I remember buying it when it just came out. I suddendly feel so old :geezer:
     
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