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Back to the Wasteland - Interview with Developers of Post-Apocalyptic RPGs

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 7, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Wireframe interviewed the developers of isometric post-apocalyptic games like Underrail, ATOM, Wasteland 3, Broken Roads and Death Trash to talk about the influence of Fallout.

    [​IMG]

    SPLITTING THE ATOM

    Compared to Underrail, Atom Team's ATOM RPG is somewhat closer to a typical Fallout experience, since it allows you to explore above ground in the ruins of a post-nuclear wasteland. But ATOM RPG nevertheless provides a unique perspective, since it takes place on the other side of the Iron Curtain in the mid-eighties. Small towns are full of tired-looking inhabitants, and the streets are lined with the once-proud relics of the Communist regime.

    "We didn't want it to be too Mad Max," explains Anton Krasilnikov, the writer and designer on ATOM RPG. "We also thought [the setting] would be interesting. We all live in post-Soviet countries, so it's much easier in a way to show."

    ATOM RPG began life as a high school project made by lead programmer Dmitriy Martynenko and 3D modeller Ivan Semenov. Inspired by their love of the original Fallout, the pair wanted to create a game in the same style, but ended up putting the project on hold when they realised the amount of time and resources it would require.

    [...]

    "Since then, the idea got a bit broader," says Hövelbrinks. "The world of Death Trash is from my own ideas and lots of different sources for inspiration. The general gameplay/genre target I would define as halfway between old-school RPGs and modern indie action games."

    Death Trash takes place in a future where humanity has relocated to the planet Nexus, where cosmic terrors lurk in the shadows, and killer robots have risen against their makers. In this chaotic world, players assume the role of a raider living among the ruins, and will have to navigate these obstacles with care.

    "Where Death Trash differs most [from Fallout] I think is in its world, which is more colourful, more alien, and more dreamlike," says Hövelbrinks. "The setting is a wild mix of things, ranging from horrifying and grotesque to occasional light humour, and our goal is to merge all of that into an organic and atmospheric experience."
     
    Last edited by a moderator: May 8, 2020
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