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Avowed - Combat and Player Choice

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 22, 2024 at 10:02 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Learn more about the combat of Avowed:
    [​IMG]

    How Player Choice Is Infused into Avowed's Approach to Combat
    • We explore combat and player choice in our extended hands-on time with Avowed.
    • Gameplay Director Gabe Paramo and Senior Combat Designer Max Matzenbacher share insights into the combat design process.
    • Avowed is launching February 18, 2025, for Xbox Series X|S, the Xbox app for Windows, Steam, Battle.net and will be available on day one with Game Pass Ultimate and PC Game Pass. It is currently available for pre-order on the Xbox Store, Battle.net, and Steam. The Premium Edition offers up to five days early access, two premium skin packs, and access to the Avowed Digital Artbook & Soundtrack. Learn more here on Xbox Wire.
    As soon as I got off the boat and set foot in Dawnshore, the first major open zone of Avowed, I knew I was in for a good time. The port city of Paradis is absolutely dripping in character. From the mix of weathered buildings with missing bricks, merchants waving me over to see their wares, and a handful of thieves hanging about that don't want to talk to me, it all felt so alive. So naturally the first thing I do is climb to the top of the bell tower for a better view and discover some gold coins resting inside a bird's nest. "The game anticipated I might go here; this is going to be great."

    Player choice is at the forefront in Avowed and it's a theme that is infused into just about everything you can do within the game's world, born from a studio that prides itself on the motto of, "Your Worlds, Your Way." That means everything is on the table, from complex dialog choices to customized character builds that let you choose how you want to explore the Living Lands within the world of Eora. Combat also fits within this framework of player choice, and it was an aspect that I explored in detail during a recent hands-on media event for Avowed.

    I must have tried close to a dozen weapons during my session (the powerful arquebus rifle would become my favorite, more on that in a bit), but having the freedom to cycle between axes and bows and hammers and wands and even a spell book was incredibly flexible. I felt encouraged by the game to experiment even though my starting background as a 'War Hero' began to feel more like a suggestion - as designed.

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    Last edited by a moderator: Nov 23, 2024 at 6:19 PM
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