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Aurion - Kickstarter Updates

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 7, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]There are 3 new updates for Aurion: Legacy of the Kori-Odan.

    The first is about the news that when the stretch goal at $75K is reached two game design consultants will join the Kiro'o Games team. Paul Bertone (Halo) and Didier Chanfray (Little Big series). As the campaign is currently at half its $40K funding goal with 13 days to go, reaching this stretch goal seems to be a small possibility.

    The second wants us to spread the word about the Kickstarter.

    And the final one explains the three phases of the game.

    Today we will talk about the different sequences in Aurion: Legacy of the Kori-Odan as the game is split in three phases:

    - Exploration
    - Fighting sequences
    - World map interface

    The Exploration phases include situations whereby Enzo can walk around, run, jump and interact with the environment and secondary characters (NPC) as he moves through a city, forest, desert, etc. This phase represents a fusion of old school "beat'em up" games like Double Dragon or Street of Rage and 2D action platformers like Rayman Legends and Dust: an Elysian Tails. The aim was to maintain the advantages of both genres and create a 2.5D platform area in which the visual field is limited for the player and elements can be hidden behind a foreground bush.

    During the Exploration phases, the player alternates between inhabited areas (cities, harbours, villages, etc.) and perilous ones (forests, caverns, etc.) packed with enemies patrolling, obstacles, traps and deadly enigmas.​
     
    Last edited by a moderator: Oct 8, 2015
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