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Assassin's Creed Shadows - Exploration Overview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 18, 2025 at 1:42 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Learn more about exploration in Assassin's Creed Shadows:
    [​IMG]

    Assassin's Creed Shadows - Exploration Gameplay Overview

    Hello everyone! Assassin's Creed Shadows will now be released on March 20, 2025.

    As we prepare to show you more about the game in the coming weeks, we are excited to unveil more about our key exploration mechanics in Shadows.

    So far, we have broken down stealth, combat, and parkour. This week, we are taking a look at Shadows' exploration loop. Our open world is vast and full of things to discover, so learning how to get your bearings as you explore its numerous mountains and valleys will be key to your adventure.

    For additional insights, we'll once again be joined by Charles, Shadows' Game Director.

    All footage is from a work-in-progress build. Please note that some of the videos in this article may be compressed, which could affect their quality. Make sure to watch in 4K for the best quality. HUD settings may vary depending on the capture to showcase examples of customizable options.

    When it comes to Shadow's exploration features, there's a lot to discover. Alongside the return of existing gameplay loops and mechanics, we made major changes and additions to foster a unique sense of discovery as you roam the world.

    "We didn't want to hold the player's hand too much with icons and markers" says Charles. "We wanted to craft an open world where information was key and would become a form of reward. This made sense in the context of playing a shinobi and fighting for information. In Shadows, information is something you need to look for and earn, whether through your spies, NPC encounters, or through your own eyes. In short, we want players to discover all our cool secrets on their own terms through investigation, their spy network, or by observing the world."

    Let's take a deeper look!

    The Call for Exploration - World Map
    The World Map is the backbone of exploration.

    You will start the game with a map that only reveals region names and drawings hinting at the potential nature of key locations. Moving around the world will slowly reveal a significant radius around your character, uncovering more and more details as you go. Each new region, sub-region, and local landmark you encounter will deepen the clarity and richness of your map: in short, the more you explore, the more information the map will provide.

    When navigating in the menu, the world map offers different zoom levels, each toggling different sets of information. From provinces' names at the farthest zoom to local landmarks and relevant icons at the closest. This map will be the cornerstone of your journey, your best ally in choosing where your next adventure lies, or where to find your quest objectives.


    "When exploring the world, you should look out for undiscovered locations (i.e. "?" icons)" says Charles, "because there are so many interesting places to seek out, whether in a destroyed camp or a hidden shrine, we want you to always feel a sense of discovery."

    Before we expand on the additions made to the map, let's briefly look at other features to better contextualize the whole exploration loop.

    [...]
     
    Last edited by a moderator: Jan 18, 2025 at 5:49 PM
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