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Assassin’s Creed Valhalla - News Roundup

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 1, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Push Square reports that Assassin's Creed Valhalla does not use the Origins or Odyssey loot system. RespawnFirst talks about the plan to avoid time wasting moments by eliminating fetch quests. Windows Central looked at the setting, story and characters.

    [​IMG]


    Based on the words of narrative director Darby McDevitt, it sounds like Valhalla won't be adopting the randomised loot system found in Assassin's Creed Origins and Assassin's Creed Odyssey. McDevitt tells the publication: "Every piece of gear is unique in the game and [can be] upgraded extensively so that when you find a piece of gear, you're excited and you celebrate it, and that can stay with you for quite a long time."

    He adds: "It can be viable for quite a long time. So it's quite a different approach than the previous games took."

    [...]

    Ubisoft's Darby Christopher McDevitt talked about the upcoming game (Official PS Magazine) and he mentioned that Assassin's Creed Valhalla is not going to waste the player's time with fetch-quests. He talked about how everything is going to be important. The following is what he had to say regarding the matter:

    The story structure is a little bit different in this game and I'm really proud of it. The goal again is to feel like you never have a wasted moment. We wanted to make sure that the character you meet in this game are more memorable than that (characters that vanish after fetch-quests), you are more likely to remember them for a long time.

    [...]
     
    Last edited by a moderator: Jun 1, 2020
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