1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Article on D&D Rules Implementation in ToEE at Hulver

Discussion in 'Game/SP News & Comments' started by NewsPro, May 15, 2004.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by chevalier)

    Hulver have posted an article about Dungeons and Dragons rules implementation in the Temple of Elemental Evil from Troika. Here's a clip:

    The Curve

    One of the difficulties of using the 3.5 edition rule set was in the learning curve. If you're playing the P&P game as a player you have to learn the combat rules and how your character works- a pretty daunting task. In Temple, you start off with 5 characters, all with radically different abilities and the corresponding rules; so the amount of material you have to understand at the beginning of the game is even steeper. Plus, the combat system has many moves available to the players at first level, even though they aren't really effective until later in the game. Often, in computer games, rules information is hidden from the player until he needs to know them; this is not the case in P&P games, as the player has to know the rules to be able to play.


    Read the whole thing at Hulver.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.