1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Archmage Rises - Weekly Dev Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 23, 2023.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    32,055
    Likes Received:
    37
    [​IMG]A new dev update for Archmage Rises:

    [​IMG]

    Weekly Dev Update: Oct 17

    Update #2b: Combat

    It's not quite ready to ship yet..


    What you are seeing above is a NEW combat scene with all new GameObjects recreating basically what we have already: showing an enemy, casting a spell, etc.

    There is entirely new damage calculations happening under the hood. Something Michel thought would take about a day and now has invested three. Why? Because it matters how and the order it is done. If you cast a spell doing 100 damage, and it crits for +50% damage, but the target has 75% resistance, is the +50% = +50 damage or +12.5 damage?

    The combatrons that make this all work are separate little pieces of data to make this all clear to you through onscreen UI and the combat log.

    I'm expecting we have our first data-driven spell working tomorrow or at least this week. Once that happens things will go faster.

    This new data driven (as opposed to code driven) makes it possible to do mod support for spells. Am I saying we're going to support mods? No. I'm saying we are not doing anything that precludes mods, if we want to go that way in the future.

    Combat is James, Mark, Tyler, Michel, Josh, Jonathan, and Rubi. Rubi is back from her honeymoon and ready to start making VFX for your spells.

    Update #3: Exploration
    Had a great internal meeting with Design Lead Mark and Narrative Lead Nolan about the new way players will go about exploring and interacting with the map. The new fatigue system is way better than the current stamina system. Based on Kaylo7 and other's feedback about big resource harvesting we are looking to have the player find an abandoned (and monster filled) mine, clear it out, and setup a foreman and workers to harvest the goods for you. No more living the fantasy of being a solitary mage running around with a pickaxe.*

    It's gonna be amazing, I'm super excited about it and think we are solving core problems that need solvin'.

    (* Apparently no one actually has this fantasy)

    [...]
     
    Last edited by a moderator: Oct 24, 2023
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.