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Arcane Fist questions

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Silverstar, Jan 25, 2006.

  1. Silverstar Gems: 31/31
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    [​IMG] I have Arcane Fist kit, and I am very curious to try it. It is a bard kit. A bard with monk abilities. It is like a monk who can cast mage spells like a bard! A monk/bard MC! Sounds cool! A monk with stoneskin+miror image+pfrom magic weapons+plus summons, dispelling, and occasional damage spells sounds overpowered and fun!

    But, since it is supposed to be a balanced mod, what is the drawback? It can never be as strong as a monk in melee? Oh and it can NEVER use weapons, this sucks, no armor is allowed too, though it says they can wear robes huh? They get monk HLAs, I have oversight so it is very colorful! Tigerstrike, Dragonfist, Lunarstance etc. they are all great!

    Cheated a level 40 Arcane Fist, he is fricking powerful. Untouchable thanks to protection spells and a melee-monster with tiger strike. It throws enemies around, does critical hit, stuns etc. It Oh he also has the occasional stunning blow and Quivering palm. I think he can even solo the game. (but maybe not in my heavy-mod game)They don't get MR, but flip resistance HLA works same. But they don'T need pyschal res, as they can cast Stoneskin and such.

    What do you think? I noticed, if I am not wrong, his fists are only considered +3 at most. So, he can'T damage Kangaxx, for instance? He can't use weapons that is a bummer. What enemies he can'T touch? But hey, he can cast, so some Melf's Minute Meteors may work right? And he uses rogue XP table, which means faster level up.

    I need your ideas. Has someone tried this kit? I am curious.
     
  2. starwalker Gems: 16/31
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    The magic golem things he won't be able to do anything to. Even with spells. Unless I'm remembering right thanks to his fists acting as enchanted weapons they won't do anything them. The only choice really is to have somebody wield a non-enchanted weapon which your guy can't do.
     
  3. Silverstar Gems: 31/31
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    Ah, then maybe summoning low level monsters like hobgoblins (archers use normal arrows) may work? Or wand of summoning is always handy. Though it may take quite some time to kill one. Luckily there are not that many of those nightmares.
     
  4. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Magic golems are not much of a concern. In an unmodded game there's only 3 of them. You can just grab what you need an run away from those in the Watcher's Keep, and the one in Yaga-Shura's lair is also very easy to avoid.

    Kangaxx and the other Demi-Lich might be troublesome, but as Silverstar said, Melf's can take care of those.
     
  5. Silverstar Gems: 31/31
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    Now actually I remember some Magic Golem spawn in the Illtihid Lair, when I battled the Master Brain, on insane and my heavily modded game. There were constantly imp invisible,(so that you can't cast breach), mirror imaged, stoneskinned, pfrom magic weaponed Alhoons (big caster MFs) and some adamantite golems, plus one Magical golem. The Brain itself kept casting Greater Malison and Chaos (save vs spells at -8) and ranged Maze attacks. And MFs have awesome psionic abilities, life drain, ballistic attack, psychic drain, ego whip etc. etc. It was a fun fight!
     
  6. starwalker Gems: 16/31
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    Silverstar that's because of all your mods. In the core game you only have to worry about the reoccurance of brain golems.

    However as a correction. There are 6 magic golems in the unmodded core game if I am recalling correctly.

    There are the two to the one side of Lum's machine in the side room. two to the other and there are two in Yaga Shura's layer. Amazing how that works isn't it? they like to work in that pairing.
     
  7. Silverstar Gems: 31/31
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    ^Yes I know, that was because of my mods. And I LOVE it! :)

    Ehh, six Magic Golems can easily be avoided or killed by lesser summons.

    What I really wonder is, will +3 punches bludgeon through Melissan's godly skin? Or any other big bad boss in that matter? Who needs +4 weapons except Demiliches? :confused:
     
  8. starwalker Gems: 16/31
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    Ummm. With all your mods. I would say that would be most all of them in ToB. wouldn't you?

    Mellisan in core has a couple of spells that if you don't have at least a +5 or maybe it's the +6's that you can't hit her with until you manage to take the spells down.

    Some of Sendai's incarnations with her statue things you will also need to tear down her spells. I don't remember any of them needing a particular level weapon but honestly I've usually had weapons that were all of decently high pluses by then on the core game. So this might be another one to watch with all your mods for not being able to be hit by just +3's.
     
  9. Silverstar Gems: 31/31
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    Yeah that is what I am afraid of. Can soemone clear this confusion for me and answer my question?
     
  10. Warmonger Gems: 5/31
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    BoM Item pack gives nice Boots+5 to buy from an imp on Promenade and I'm sure you have it ;) .
    Demogorgon? You probably won't skip him.
     
  11. Silverstar Gems: 31/31
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    Oh can Arcane fist use it? I am not sure if Arcane fist can use monk only weapons and/or equipment?

    Ah yes Demogorgon, or rather the IMPROVED 'Originaly Tougher' Demogorgon in my game. :eek: How should I ever forget him? :rolleyes: How can I kill him with +3 punches? MMMs may not be enough I fear. So should I kick Demogorgon over and over with those boots till he or my PC is dead? :cry: Does not sound like a good idea. Any suggestions?
     
  12. Warmonger Gems: 5/31
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    He was insane. I needed to load 2 times before I've beaten him, as I don't like to rise wizards. :p
    You want to backstab him, turn into Squirell or telefrag? WTF else do you want???
    It is a bard kit, right? Then you'll get Use of Any Item? (kinda broken O_o!)
     
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    ^Nope, Arcane Fist gets Oversight Monk HLAs, (Dragon fist, Tiger Strike, Flip Resistances, Lunar stance etc.) for some reason, at least in my game. So?
     
  14. Warmonger Gems: 5/31
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    Nevermind & no comments.

    The only thing you can do then is TRY put these boots on your character (they should match).

    There are also some gloves +4, but I can't recall exactly as never tried to use them.
     
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    I know it is a bard kit but it still gets Monk HLAs. Weird eh? Then again I will try these boots.

    What are thse gloves+4? Never heard about them. A mod item?
     
  16. Warmonger Gems: 5/31
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    They're from SoA. But don't ask where did I find them. They 'might' be in some Underdark quest.

    BRAC19 - Gauntlets of Crushing

    A foreigner from the east who went by the name of Floating Bear became well
    known through the Sword Coast. Unarmed and unarmored he bested many powerful
    warriors. One night, in the arms of a lady of the night he whispered his
    secret. His martial arts training was supplemented by the thin gauntlets he
    wore, which allowed him to hit more accurately and with harder punches than
    bare fists would normally allow. The woman stole the gloves and took the
    next boat out. Floating Bear soon left, returning to his homeland.

    STATISTICS

    THAC0: +4 bonus when attacking with fists
    Damage: +4 bonus when attacking with fists

    As I see, they probably have no enchantment. :/
     
  17. Aahz Gems: 7/31
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    If I remember right, those guantlets are in the Saughin City but you're right that they have no enchantment bonus or anything of the sort.

    I thought Monk's fists in ToB progressed beyond +3. Is this inaccurate or at least inaccurate for the Arcane Fist kit?

    I'd say you can solo even in your heavily modded game: Battles, Tactics, Ascension, Asylum, Firkraag, all that mess, I know. If a straight fighter can do it, I'm sure an Arcane Fist can. Now whether or not you can kill Demogorgon (or if you'd even want to), I'm not so sure about. But that's not necessary.
     
  18. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    You get the Gauntlets of Crushing if you kill Prince what's-his-face for King whatcha-ma-callit in the Shaughin City as a reward.

    And although it doesn't say so in his kit description, a monk's fists do become +4 at the 25th level (courtesy of DSimpsons class FAQ). Fits in perfect with my monk too, who has a base THAC0 of 0, with a to hit bonus from his strength of +4, then another +4 from the Gauntlets of Crushing and another +4 from his enchanted fists make -12, which is exactly what the stat screen says.
     
  19. starwalker Gems: 16/31
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    And he does that like 5 times a round and has a bigger die to roll for damage than anybody. Isn't it fun?
     
  20. Prine Gems: 11/31
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    I don't think the boots or the gloves will turn your fist into a +4 weapon for the purpose of determining what you can hit. As far as I'm aware, the only thing that counts towards that is the enchantment on the weapon itself, which can't be modified by spells or additional items or anything.
     
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