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Arcadian Atlas - Interview @ Indiehangover

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 5, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Indiehangover has interviewed the siblings Becca and Taylor Bair - the devs of Arcadian Atlas. The Kickstarter for this game starts tomorrow:

    Arcadian Atlas appeared on my radar in early February when their first trailer dropped. Besides the fantastic, nostalgic art style and the intriguing hints we've seen of narrative, one of the things which initially attracted my attention is the fact that Twin Otter is made up of siblings Becca and Taylor Bair. The idea of family working together on an indie development passion project like Arcadian Atlas brought a smile to my face and prompted me to reach out, ask about both siblings history in game development and how they came to work together on Arcadian Atlas:

    Q - Introduce yourselves! Tell us a bit about your background as indie developers separately.

    I'm Taylor, the one hunched over a keyboard or agonizing over a plot detail. As game developers, it's difficult to separate our backgrounds, as we started developing together as children. We played games growing up, and it naturally progressed to making games, primarily with RPG creation engines as kids. Eventually I was drawn to the writing side of things, working on story development and doing journalism pieces for different game publications.

    I'm Becca, the one behind the art direction for the game. Originally in charge of the art side of things on our game projects as kids, I moved away from game development and pixel art for a few years to pursue other interests and eventually came back to it in the form of freelancing in my mid 20's. I've been freelancing for several years now and while it is satisfying, the urge to pour myself completely into one passion project has always prevailed.

    [...]​
     
    Last edited by a moderator: Apr 5, 2016
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