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Animate Dead

Discussion in 'Icewind Dale 2' started by K9999, Apr 24, 2003.

  1. K9999 Gems: 1/31
    Latest gem: Turquoise


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    [​IMG] Why does the game say that I've reached my summoning limit when I've only animated two dead? :confused:
    If it helps, I'm at Dragon's Eye level 1.
     
  2. Harkle Gems: 16/31
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    Animate Dead is actually a summon spell. You can have only six summoned monsters at time (no more BG1 skeleton hordes)
     
  3. K9999 Gems: 1/31
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    Thanks for replying so quickly. Yeah, no more BG1/Diablo 2 skeleton hordes, eh?
     
  4. Quicho Gems: 6/31
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    [​IMG] Also there is a bug descibed in some posts before.

    When you leave a area your animated dead comrades doesn't acompany you in your journey. But - if you then try to animate more meat, you can get the message you described. When you return to the are where they were, they are dissapeared. Just kill all animated dead before leaving an area.
     
  5. Viking Gems: 19/31
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    I think that when you go back and they are not there, their count is reset. So you could just go back and forth once so to speak and they should be gone. I think...
     
  6. teekc Gems: 23/31
    Latest gem: Black Opal


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    That's the little back in v2.0
    i encountered it several times. I summoned 6 undead, leave the area, rested and i cannot summon anymore in the new area. So i always kill all the summons before leaving an area. If not, i will have to restart my pc and the game to get this problem sorted. i don't know if it exist in v2.01 as i already have an habit of killing my summons before leaving.
     
  7. K9999 Gems: 1/31
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    [​IMG] Thanks for everything, guys. BTW, what animated dead do you like best?? I love those drowned dead, they're so... cute? :eek:
     
  8. Urgazhi Gems: 10/31
    Latest gem: Zircon


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    apocolyptic boneguard. they are so sweet. see those gibs fly! :evil:
     
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