1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Age of Decadence - Interview @ RPGCenter

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 14, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    31,636
    Likes Received:
    34
    [​IMG]The RPGCenter has interviewed Vince - the lead designer of Age of Decadence:

    Part 1:

    [...]

    For many years The Age of Decadence seemed like many people's "last hope" for an old-school, hardcore PC RPG, but since then, and thanks to Kickstarter we have titles like Pillars of Eternity, Wasteland 2 or Dead State. Don't you feel like you've missed the opportunity and lost your niche?

    Pillars is a hardcore RPG? Anyway, InXile is bringing TB combat back, making AoD more accessible for people who wouldn't give it a chance otherwise. RPGs take years to make, but only a few weeks to play. There's plenty of room for everyone as the games you listed are all very different.

    Oh, so you don't see Pillars as a hardcore RPG? What in your opinion defines a hardcore cRPG then?

    Pillars of Eternity is a mass-market RPG, which is understandable considering that Obsidian is a fairly big company and can't afford to make niche games with limited appeal. Obsidian played it safe and didn't take any risks there. After all they didn't make a 'spiritual' sequel to games that put Black Isle on the map, did they?

    The way I see it, hardcore RPG is challenging to a fault, has no hand-holding, requires commitment to figure out the rules. In the olden days if you can't figure out the system it was your problem. These days it means that developers failed you.

    [...]​

    Part 2:

    [...]

    Speaking of inspirations - what's your favorite RPG and how it influenced your work on The Age of Decadence?

    If I have to pick one, it would be Fallout. It was one of very few games where the setting is more than just background decorations, quests had multiple solutions, and killing things wasn't the only way through the game.

    This thing about killing not being the only solution actually ties in nicely with the next question: How do you feel about this dichotomy between dialogs (or other text-based interactions) and combat that appears in pretty much every open-ended RPG? Age of Decadence sidesteps parts of this issue by encouraging multiple playthroughs with different characters, but it still feels like civil characters, especially Loremasters, get most of the game in one playthrough.

    I wouldn't say that any character can get most of the game in one playthrough, but loremasters definitely get their fair share of the content.

    As for the dichotomy, it depends on the design. Yes, we sidestepped the issue in AoD by focusing on specialists and replaybility, but in the future we'd like to focus on the hybrids (plus for all intents and purposes a party *is* a hybrid), which would call for a slightly different design approach.

    The way I see it's only a problem when you're offered a diplomatic solution to a problem you can easily solve by killing everyone involved. If you can't kill anyone you wish, if you can use 'diplomacy' to gain what you can't gain by brute force, then it will work well.

    [...]​
     
    Last edited by a moderator: Dec 15, 2015
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.