1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

AD&D rules/math

Discussion in 'BG2: Shadows of Amn (Classic)' started by Sorl, Nov 13, 2000.

  1. Sorl Guest

    [​IMG] 1. Ranged weapons:
    Can a bullet+1 fired from a sling+2 damage a monster that needs a +3 weapon to damage?

    2. Savinbg throw calculation:
    Say I have 11 on saving throws against magic,
    and the handbook says I have to do a -2 saving throw against magic (to survive a spell undamaged). What die is used and what value do I need?

    3. Hit Dice
    In the tables for warrriors, mages etc. the last colum 'HitDice' has a first line entry of 1W4 for mages and 1W10 for warriors. From this I gather that mages use a 1W4 die to get the number of hitpoints added at level change. right??
    But what do the other numbers in that column mean (e.g. 9+20 for a high level warrior)?
     
  2. Toledo Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 13, 2000
    Messages:
    2
    Likes Received:
    0
    1) As far as i'm aware it's the missile that must be enchanted to damage monsters requiring +x weapons to damage, the bow/sling has no effect.

    By this logic, the only ranged weapons that will hit such monsters are the bow that fires phantom arrows (looted from one of drizzts mates iirc) and the returning throwing axe (bought from copper coronet).

    I could be wrong though.

    2) you would need a 13 or greater on a D20

    3) after a character gets 9 hit dice, he just gets a set amount of hitpoints (1-4 depending on class) added every level, i.e. 9+20 means 9D10 plus 20
     
  3. Sorl Guest

    [​IMG] Thanks, i guess thats done it.
     
  4. Mobeus Gems: 5/31
    Latest gem: Andar


    Joined:
    Nov 4, 2000
    Messages:
    125
    Likes Received:
    0
    [​IMG] Related question: When dual classing, how are the proficiencies of the classes combined?
    For example a fighter dualing to say cleric. If you put 4* in the fighter hammer or mace, then after dualing put the cleric maturing spot in the same thing, will the combined proficiency after surpassing the fighter level be the combined total of 5? Or does it take the highest value in that situation?
     
  5. Vile Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Aug 3, 2000
    Messages:
    299
    Likes Received:
    0
    It will always combine if your previous class allows it, in your case, a fighter. If you were a thief and changed to a mage, you put 1 prof. slot in daggers for each class, and regained your old status, you would only have 1 slot in daggers because the mage only allows one and the thief only allows one.
     
  6. Crawl Gems: 23/31
    Latest gem: Black Opal


    Joined:
    Oct 24, 2000
    Messages:
    1,530
    Likes Received:
    0
    Don't believe that's true. If you pick the same proficiencies as a cleric that you had as a fighter, I believe whichever is higher when you regain your old class is the one that is kept. So when you dual, pick a proficiency that you haven't put anything into yet. So if you are a dualing to a cleric and have slots in maces, put slots in warhammers or flails.
     
  7. Mobeus Gems: 5/31
    Latest gem: Andar


    Joined:
    Nov 4, 2000
    Messages:
    125
    Likes Received:
    0
    [​IMG] Well, that's why I asked and here we are with two sides (Another Presidential Race?) Guess the question goes to a higher court for resolution...Where's Boo?? :)

    [This message has been edited by Mobeus (edited November 15, 2000).]
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.