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A "Wicked" party to create!

Discussion in 'Icewind Dale (Classic)' started by Madmanasaurus-X, Jan 11, 2003.

  1. Madmanasaurus-X Gems: 1/31
    Latest gem: Turquoise


    Joined:
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    [​IMG] I've never read anything about a party like this online - All MULTI-CLASS THIEF charecters:

    1) Dwarf Fighter/Thief - Neutral - max steath, x-bow, Gr Sword (Max st/dex/con)

    2) Hafling Fighter/Thief - Evil - 50% stealth/50% Pick Pocket, Sling, Lg Swort (Max st/dex/con)

    3) Gnome Fighter/Thief - Good - 50% stealth 50% Open Locks, Bow, Missle, Hammer (Max st/dex/con)

    4) Elf Fighter/Thief - evil - 50% stealth 50% Pick Pocket, Comp Longbow, Axe (Max st/dex/con)

    5) Gnome Cleric/Theif - Neutral - 50% stealth 50% Find Traps, Mace, Flail (Max st/dex/con & Wis)

    6) Half Elf Mage/Theif - Good - Max Stealth, Darts, later Shortbow (Max st/dex/con & Int)

    Strategy - A party of Assasins always hiding in Shadows and backstabbing as a group (except the mage, who steps out of shadows to cast spells then back to shadows).

    Pros: Has Healing, Has Mage, 4 Fighters, everyone has Melee weapon (for backstabbing) and Missle weapon, Weapons are particlular to Race i.e. sling halfing or Bow Elf, Lots of hitpoints considering no true fighters, Most all weapon types are used (or will be by later), All alignments are used for distribution of specialized weapons later i.e. only used by good or evil or not used by good or evil, 2 meatshields (dwarfs w max con)

    Cons: Slow leveling, Low level limit (though you should be able to make x5 backstab for everyone at least x4), Might have to make the gr sword user good if that what it takes to use Jonhan's sword later

    Suggestions? Comments? Critisims? Money?

    MadmanasaurusX
     
  2. Vermillion Gems: 18/31
    Latest gem: Horn Coral


    Joined:
    Jul 24, 2000
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    [​IMG] A good party, I know from experience. My only problem was a cosmetic one, I really didn't want a couple of gnomes in the party at time, but wanted the healing spells :lol:

    I had two cleric/ thieves, and two mage/ thieves in my party with
    two fighter/ thieves as shields so to speak. One character specialised in locks, another other traps, while another went for a good pickpockets score initially. All their hide in shadows were put up high. My only suggestion would be to think about pick pockets for only one character, and even then, after Easthaven it's pretty much useless.
     
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