1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

A mages troop?

Discussion in 'Icewind Dale (Classic)' started by iceman, Mar 18, 2007.

  1. iceman Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Feb 17, 2007
    Messages:
    47
    Likes Received:
    0
    Have anyone tried a troop of 3 (fighter/mage, cleric and mage/thief) and 3 specialist mages? Sounds pretty powerful and fun.
     
  2. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    17
    Gender:
    Male
    I do not think it is a good idea, iceman. A pure tank is essential in the earlier stages of the game while mages grow in power. And you can not find enough spell scrolls for so many mages anyway.
     
  3. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

    Joined:
    Nov 17, 2003
    Messages:
    2,980
    Likes Received:
    7
    I agree with Silverstar. My biggest problem with Mages in IWD1 (and 2 as well) is that you never find enough scrolls to cover an entire party.

    I played a 6 character party in IWD 1 and my only arcane casters were a Gnome Illusionist/Thief and a Bard and I was just fine in regards to spellcasting.

    YMMV
     
  4. iceman Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Feb 17, 2007
    Messages:
    47
    Likes Received:
    0
    Are you saying that with 2 mages and there aren't enough spells for them to cast. Perhaps later in the game and they have advanced to a higher level ? I just finished the temple of gold and I found it hard to deal with those giant guards+priests combinations. The spells of my 2 magic people ran out quickly.
     
  5. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    17
    Gender:
    Male
    2 mages (or one mage and a bard) are perfectly fine. More mages, and you will have a hard time trying to find good spell scrolls for them.

    As for Verbeegs and the priests in Forgotten Temple. A lvl 5 chromatic orb paralyses foes in their tracks, so use it on those big bad giants, they have terrible saving throws. or use Web and hold a whole bunch of them, then aim for the held ones with your ranged attacks. Every attack will auto-hit since they are paralysed and they will fall fast. Ghoul Touch (lvl 2 mage, necromancy) is very nice here too, perhaps the only place in the game that the spell is actually useful. Remember, you must disable the Verbeeg giants, since they are capable of doing a lot of damage! (they have exceptional STR)

    Charm/hold person is also useful against those priests. Pelt them with ranged attacks and magic missiles/magic stones to disrupt their spell casting and you will be fine!
     
  6. iceman Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Feb 17, 2007
    Messages:
    47
    Likes Received:
    0
    <quote>2 mages (or one mage and a bard) are perfectly fine. More mages, and you will have a hard time trying to find good spell scrolls for them.</quote>

    Uh,I want to have more than one copie(s) of the same spell.

    My third troop has 3 mages( a cleric, a fighter/mage and a conjurer ). For now the cleric can use "animate death" to hold the guards; and "grease" from mages helps a lot. At this stage, the arrows are becoming less useful but fire arrows are doing well. I am also planning to use "skull trap" and see what'll happen. I'll definitely try "web".

    The alcolytes aren't very hard to kill but they can incapacitate mages if they venture near them.

    My third troop consists of:

    2 strong fighters with swords ( str, dex,const maxed out).
    1 cleric with sling.*
    1 fighter/mage with bow.
    1 fighter/thief with crossbow
    1 conjurer with darts preferably beserker darts.

    * I'm not sure about her weapon. I wonder should I let her have a more active role such as using a mace and wondering about healing other members?

    Hopefully I will get some summon creatures to use as helpers and tankers.

    What is your comment?
     
  7. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    17
    Gender:
    Male
    The party looks cool, but you could also use a ranger, paladin or a bard, they are good character classes as well.

    Rangers are not terrible, if they equip a single weapon without a shield they get an extra attack per round, which I find very useful!

    Paladins are nice. They have good special abilities such as Pro from Evil, Lay on Hands (instant x2 lvl HP healing!) and Cure Disease (+5 HP and cures disease/poison). And they can use a very nice paladin-only weapon late in the game! They also get +2 to all saving throws, and Smite Evil ability if you have HoW.

    Bards...do you have the expansion, HoW? If you have you have to play a bard, they get quite a few new songs which make them very powerful and fun and useful to have around. They are not bad mages too, their casting level increases soo fast that although they cast less spells than a mage, their spells end up being more powerful! They can use any weapon, can pickpocket (very useful in Kuldahar!) and their lore identifies almost anything. And they can use some bard only items in the game.
    There are a few bard-spesific mini quests in the game as well!

    As for your party:

    Cleric is OK with the sling, unless your tanks are in trouble let her stay in the back and throw out spells, healing those who are in need, and using the occasional sling.

    Your fighter/thief can backstab. If he is hidden in shadows (armor heavier than studded leather will disabel stealth) or invisible, and attack from an enemy's behind with a thief weapon (dagger, shortsword, longsword, club, staff, etc.) he will do extra damage based on his lvl:very neat for KOing a caster type monster fast. If you have HoW he can now sneak attack:he no longer needs to be hiding!

    Conjurer is OK, a nice choice, though if you have HoW he will miss evocation spells. Your support caster can handle this though.
     
  8. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    Clerics are no mages, so you have only 2 mages in your party. You have 3 spellcasters.

    Fighters become extremely powerful once they get their 5th point in their weapon, but since they don't get unlimited profiency points I recommend spreading the weapon profiencies around so that every party member uses a different weapon type, so you can use all the magic weapons you'll find effectively. I'd have at least one of your characters specialize in axes for example.

    For flexibility everyone should be able to use both a melee and a ranged weapon effectively.
     
  9. Fallen Paladin

    Fallen Paladin The One and the Same Veteran

    Joined:
    Jul 27, 2002
    Messages:
    510
    Likes Received:
    3
    Iceman, do you have the Heart of Winter expansion?
     
  10. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

    Joined:
    Aug 13, 2004
    Messages:
    4,111
    Media:
    99
    Likes Received:
    104
    Gender:
    Male
    I soloed the game with a Ranger so I think they can be very effective.

    I'm not sure about this but would it be a good idea to use DC Fighter/Mages and one Thief/Mage instead of MC. You could distribute the scrolls between them more easily.

    Or an all-spellcasters party with Clerics, Bards and Druids and a few Mages depending on the number of scrolls you could get. Getting scrolls in that game can be a real pain.
     
  11. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

    Joined:
    Nov 17, 2003
    Messages:
    2,980
    Likes Received:
    7
    That's what I'm trying to say: You won't find too many scrolls in this game.
     
  12. iceman Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Feb 17, 2007
    Messages:
    47
    Likes Received:
    0
    I started to think that selecting a conjurer is a mistake since the summon monster last only a few rounds, they vanished in a blink. I should of stay with the invoker.
     
  13. raptor Gems: 16/31
    Latest gem: Shandon


    Joined:
    Feb 13, 2005
    Messages:
    808
    Likes Received:
    1
    All spell durations are limited to your caster levels. In other words the higher levels the longer they will last (all spells, not just summon) So just though it up and keep advancing.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.