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7 Days to Die - Alpha 11 & Hotfix Released

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 5, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The 7 Days to Die webpage has few new updates from the game's developer with information on the new Alpha build, and a new hotfix to fix a few problems.

    Alpha 11 code named "Annihilation Release" is out.
    The feature rich Annihilation update includes: Unity 5 with new standard shader reflection probes, , new ambient occlusion, new fog, new speed tree system, new sky system, new steam networking, new quality range system for guns, weapons, tools and armor, new gore block system, new player leveling system with crafting quality bonuses, random gen improvements with caves, roads on hills, new rivers, new bridges, and a new RG mixer xml, new high res zombies including feral, spider burnt, new blunderbuss muzzle loader and primitive bow, new high res first person hands and animations, many new locations including a huge hospital, 2 new grocery stores, a new larger bookstore, new larger hardware store, 2 new luxury cabins and an Indian burial ground. This is just some of the new features, content, improvements and bug fixes we've added.

    Folks this is by far the largest update to date and as Mr. T use to say "I pity the fool" that don't try this build. This update has some big framework changes so starting a new game is a must. Please don't try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also there is a known issue that dedicated servers randomly crash when clients disconnect we're still trying reproduce this problem.​
     
    Last edited by a moderator: Sep 19, 2015
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