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Fighter/Mage?????????

Discussion in 'BG2: Shadows of Amn (Classic)' started by Ladiesman, Jan 6, 2001.

  1. Ladiesman Gems: 1/31
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    [​IMG] My character right now is currently a multiclass Fighter/Mage. Are there any disadvantages to being a multiclass character other than slow advancement of levels? Are there any advantages??
     
  2. Cuckoo Gems: 3/31
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    Well, the main advantage with my Theif/Mage is that I've got all of the spells, can use a lot more weapons, and can use all of the theif skills. The big problem, like you said, is slower advancement, and that you can't fire off spells wearing armor unless it's Elven Chain Mail...but a lot of weapons and armor that normally would be restricted for a pure mage are available for multiclass, I think...IMHO, a theif/mage is the best combo because you've got adequate weapon availability, you can find and disarm traps, unlock things, pickpocket, hide in shadows, etc, and of course you can whup butt with your magic as well. If you're a fighter/mage you might get a few more weapon proficiencies or be able to use two-handed swords, but you have no theif abilities at all; there are enough one-handed swords of excellent quality that you could end up with a theif/mage dual weilding some pretty good magic swords alter in the game.
     
  3. Snowlock Gems: 3/31
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    yes,but the swords are not everything.you need to be good with them when you use otherwise it's not much use,especially if you don't have too HP which should be normal for a mage/thief.(no offence,just wanted to mention it)
    as for a multiclass fighter/mage i personally think dual-classing from fighter to mage at about lvl 9 gives you more advantages(more HP,more pionts in your proficency slots and a good THAC0)
    it's just what i think...
     
  4. Elenias Nal'nair Gems: 5/31
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    ...if you already have an 'established' multi fighter/mage...stick to it. It's not soo bad even with slow advancement.

    if you just started the game think about playing fighter and dual at 9th level, it's very common (but doesn't get good THACO later on).

    the thief/mage (always multi, dualing is a waste) is very all-rounded but hardly as strong in toe-to-toe fighing as the two above. It's the classic assassin, a sneaky one. In close combat it's little underpowered (due to bad THACO, only 1 (or 2 hasted) attack and no specialization in weapons) but the possibilities are almost unlimited. It's kinda tricky (and harder than fighter/mage) to play but real fun.
     
  5. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] Definitely Elenias! Usually I prefer dualclassed fighter mages for they are able to get grandmastery with their weapons. This one of their main advantages.
    Usually I choose longswords or katanas, but I aslo tried flais for they look cool and the flail of the ages is an excellent weapon with a good initiative. I´ts also quite nice have grand mastery with staffs and specialize in two-handed weapon style.

    However: Palying a multiclassed fighter-mage has some advantagees of its on, easy to overlook: (a) You can get tow prof-slots for your weapon, that´s just as good as Minsc or Kheldorn, not the worst fighters in the game, (b) you level up regularly, ending up aomewhere at level 14/14 I guess. You get all the THACO Bonusses a fighter gets in this time, so you´re probably better than a dc-fighter-mage in this point. (c) You can specialize in a weapon style like a d/c char, so you can get some extra chance to achieve a critical hit/ reducing THACO (BTW I fond specialising in Weapon-and-shield-style more or less useless for there ere just a few encounters with enemy archers and as long as you know protection from missiles there is no real need for it); (d)for you spread your prof-slots, so you´re more flexible to use some special weapons like the Equalizer or stuff like that.

    Ups, that´s a long one.

    PS: Using shadow keeper, you can even create a multiclassed kensai-mage (but that´s, doubtless, cheating);)
     
  6. Ladiesman Gems: 1/31
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    Alright thanks a lot.
     
  7. Crawl Gems: 23/31
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    Well, as I've played both the multi and dual fighter/mage, I definately recommend the dualed version. My multi sucked even with good scores in his abilities. Dualing gives you the most advantages of the fighter class(with the only exception being thaco, and my Kensai/Mages thaco is no bad with the high mastery of weapons), as well as maximum advantage of the mage class(get to level up to the highest mage level available). With a multi class mage, you only get to cast level six spells. If you dual at level 9, you get 3 level 8 spells. And if you notice, you get an extra spell per level like a specialist mage. Later in the game, you will miss the higher spells very much. Plus multi fighter/mages HP sucks, making them less than usefull in a fight. I just think Dualing has many more advantages in this game.

    And why is Dualing a thief to a mage worthless. Imoen is a better thief/mage than Jan and she dualed at a ridiculously low level. But then I suppose it depends on whether you want to have: a better thief or a better mage. I prefer a better mage, as I just don't see the uses of a great thief in the game(other than backstabing oponents out the wazoo). If you dual at level 11 or so, you will get a good enough thief and still reach the highest mage level allowed by the game.

    Just one man's opinion :)
     
  8. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    Well Crawl, I imported my fighter-mage 6/ ... from BG-1, where I happily found that I can use my prof slots where needed.
    So I got Grandmastery right from the start. All in all I would definitely not like to miss that. Either I wouldn´t like to play a mc fighter-thief myself just because of that.
    Basically that´s why I never played a mc fighter-thief too. Grandmastery is unbeatable once you get into melee (or combined with backstabbing and boots of speed). However, once high enough you have a usable character, which class you however chose; no reason to change it then in the middle of a game.
     
  9. Cuckoo Gems: 3/31
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    My main reason for going Thief/Mage was because I didn't want to be restricted to what NPCs I would have...you need someone with thief skills, there are just too many traps and locked things to get by with Knock and Find Traps, I think....you can find good fighters and spellcasters and Clerics, and you can use Imoen or Nalia, but I don't want to need one or the other in the party...I'd rather be able to cover that with my own character.
     
  10. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    True Cockoo (oh what a joke), I like to play active too and I hate waiting while I send my thief to the front to scout and disarm traps.
    And have you ever sent Jan to sneak into a Kua-Toa area? He´d be dead in seconds (for some reason they attack immediately, wether hide in shadows or not).
    No, that´s my job! And my dc fighter-thief can very well survive there. Dc´s prime advantage is survivability and flexibility. You get the best of both worlds: Grandmastery AND backstabbing 5x damage ;)
     
  11. Cuckoo Gems: 3/31
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    "Cockoo"...oh, I haven't heard that before...
     
  12. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] Aim illitteratt!
     
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