1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Saemon Havarian Is a tricky one

Discussion in 'BG2: Shadows of Amn (Classic)' started by HalcyonY2K, Apr 13, 2004.

  1. HalcyonY2K Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Feb 24, 2004
    Messages:
    7
    Likes Received:
    0
    The punk was SUPPOSE to meet me at the docks(This is right after I got the Horn from the Pirate Lord). I where he is suppose to be as I have played through this game about 20 times, but he is not where he is suppose to be. He is inside the tavern, and when I give him the horn, the game attempts to go through the next cut scene inside the tavern. ONly problem none of the crucial characters are anywhere near and Saemon just sits there and they are not on the boat either. ANy ideas?

    [ April 15, 2004, 00:25: Message edited by: Taluntain ]
     
  2. Namrehs Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jun 24, 2003
    Messages:
    7
    Likes Received:
    0
  3. Sarevok• Gems: 23/31
    Latest gem: Black Opal


    Joined:
    Nov 7, 2003
    Messages:
    1,666
    Likes Received:
    0
    Someone make a mod that lets you kill Saemon over and over again while he begs for mercy.
     
  4. CUE Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Jun 6, 2002
    Messages:
    68
    Likes Received:
    0
    [​IMG] It seems that in both posts, people got the horn from the Pirate Lord's estate, not from the house of his mistress. Maybe this causes some scripting error, or perhaps you should rest one night. Perhaps whatever triggers Saemon to go to the docks happens at night, when the horn is transferred to the house of the mistress.
     
  5. HalcyonY2K Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Feb 24, 2004
    Messages:
    7
    Likes Received:
    0
    [​IMG] This quick load time around, I talked to Saemon, but....! I waited for him to leave the room first and everything worked out fine. This game can get so messy sometimes.
     
  6. Tronak el Karbaro Gems: 6/31
    Latest gem: Jasper


    Joined:
    Dec 17, 2002
    Messages:
    169
    Likes Received:
    0
    -Sarevok-I will love to have the chance of letting him join my party instead. As for the bug, reloading the Auto-Save before entering the tavern usually fixes it.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.