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ToEE Walkthrough by Beren

Discussion in 'The Temple of Elemental Evil' started by gibberishh, Jul 8, 2024.

?

Rogue/Wizard Multiclass Options

Poll closed Jul 9, 2024.
  1. Rogue 2/Diviner 8, Drop Necromancy

    100.0%
  2. Rogue 2/Evoker 8, Drop Conjuration + Necromancy

    0 vote(s)
    0.0%
  3. Rogue 2/Transmuter 8, Drop Conjuration + Necromancy

    0 vote(s)
    0.0%
  4. Rogue 2/Wizard 8

    0 vote(s)
    0.0%
  5. Rogue 2/???

    0 vote(s)
    0.0%
  1. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Neither do I from what I can see. The one thing I felt the real need to get rid of was when a square was appearing in place of a quote mark or apostrophe, an artifact of importing from Word to DW as Tal indicated.
     
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    Can't we just get a druid to cast a reversed "Summon Insects", "anti-vermin barrier", or "cloud of purification", or a necromancer to cast "Exterminate" vermin?;)

    Barring that, perhaps we could call The Orkin Man?
     
    Last edited: Jul 11, 2024
    gibberishh likes this.
  3. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    They don't in Firefox, at least not those I was looking at. Or rather, they do on some pages and not on others, depending on the encoding of the page. But this needs to be fixed properly to be consistent, otherwise it's just a matter of time before it will be a problem even where it isn't now.
     
  4. gibberishh Gems: 16/31
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    After finishing Hommlet and Nulb, I'd kind of given up on the game for some time. The choices of what all to do or not do in the temple were just too overwhelming.

    However, I recently took it up again and started the game from scratch. Also created a brand new party: all humans with 1 point of rogue in each of them. My fighter, cleric, druid, ranger, wizard were all doing sneak attacks -- even in ranged combat. I don't know if this is a bug/exploit or if it is supposed to work this way. And when I could, I crafted a lot of +3 Holy Keen Icy Burst Shocking Burst weapons. Before the endgame everyone had at least one such weapon. Talk about grinding.

    I've just finished the game and overall it turned out fun, despite the sucky UI and super strict enforcement of 3.5 rules. I also read through several walkthroughs and I must commend @Beren for the amount of detail -- from the ones I've found, I think this is the most informative and complete walkthrough.

    Btw, Beren, I think Calmert is missing from Who's Who in Hommlet. He'd be at 33, along with the canon. Speaking of Calmert, I may have discovered something -- an easter egg? After willingly making a few donations to the church via Calmert's dialog options, you get to chide him: "I have been making donations of my own volition, why the hell do you keep asking for more?" (I'm paraphrasing, don't remember the exact dialog, or even the number of times and amounts I donated.) He apologizes and stops ever asking you for donations. Gameplay-wise, nothing ever seems comes from this, it's just funny.
     
  5. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Lemme have a look. Tied up with a lot of other things at the moment, included just recently having moved ...
     
  6. gibberishh Gems: 16/31
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    Neither important nor urgent! Put it somewhere lower on your list. :) And thanks for the walkthrough. Made the game much less painful than it otherwise had the potential to be.
     
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    This is a down side for some people to open-world games.
    I consider it one of the strengths since it lets you role play any of the alignments and it feels like the freedom of a P&P adventure, something very difficult to incorporate into a pre-scripted CRPG.
    A DM can (and needs to be able to) make new stuff up on the fly in response to the players not acting as anticipated, but a CRPG can only have so much material, so I often consider having so many possibilities a strength.

    On the other hand it can be overwhelming and sometimes games give you too little direction on what to do or where to go. Some of the early Ultimas or Might and Magic games were particularly bad where it seemed like I was just wandering around aimlessly exploring the map and making my own annotated map. Might and Magic II was particularly bad as that's pretty much exactly what I was doing and just visiting the dungeons because they were there. Although to be fair there was no WWW when I was first playing, and even when I first got access to the internet the only FAQ on Gamefaqs.com was totally inadequate, barely covering the high points to beat the main quest.
    Ultima I-IV were not much better as exploration was a big part of it, but it seemed you just entered the dungeons in the first game because they were there or because you had a quest to say kill a gelatinous cube so you head to the nearest dungeon.

    The original Legend of Zelda was similar, you got virtually no direction and just wandered around completing dungeons.
     
    Last edited: Nov 6, 2024
  8. gibberishh Gems: 16/31
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    Both linear and open-world have their own appeals. I don't mind either the IWD series (super linear) or the BG series (mostly open). Even the Solasta series is awesome, though it falls somewhere betwixt.

    What threw me off with ToEE is that the game had been pretty much linear up to that point. Yes, you can do the Hommlet+related quests/areas in any order you wish, but it all flattened out to a very linear experience. Same with Nulb. You do a quest, get XP, possibly get rewards. On to the next. Maybe get your wife killed every once in a while. Then the game style changed very suddenly.

    And I still don't know whether it is more rewarding (in terms of XP, items) to do certain/any temple quests or to massacre everyone. Absolutely no guide I have come across tells me that. Yes, one is supposed to role-play the party alignment and one's personal outlook and all that jazz but that is not how I play. I play for max XP and items, looking to create the most bad-ass party along the way, hopefully not getting killed in the process. Since I decided the simplest approach would be to blindly murder anything that moved in the temple (except prisoners), I ended up playing this RPG as a hack-n-slash with D&D 3.5 mechanics.
     
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    You are playing chaotic evil. That's practically textbook chaotic evil, caring for nothing but money and power.
    Seriously, if you are going to play that way, you really should be making your party chaotic evil.
    Quotes copy/pasted from the Project 64 game documentation site since it is the easiest to obtain as they are simple ASCII text files for old games.
    https://project64.c64.org/Games/
     
    Last edited: Nov 7, 2024
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