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Xenonauts 2 - Beta V16

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 3, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A development update for Xenonauts 2:

    [​IMG]

    Xenonauts 2 - December Update

    Before we get into things, we hope everyone had an excellent Christmas and that you're all set for a thoroughly Reaper-free New Year.

    Here's your update for December...

    Beta V16

    A new version was released for backers this week with a host of gameplay improvements but a few juicy new features as well.

    We've added a Soldier Memorial screen (based on the popular Xenonauts: Community Edition feature) which allows you to view your fallen soldiers and the date on which they died.

    The second feature is the new soldier Stress / Fatigue system. The purpose of this is to discourage the player from running too many missions: the player isn't meant to fight a crash site battle every time they shoot down a UFO).

    Soldiers gain stress from taking part in missions, but stress diminishes gradually over time. If a soldier ever goes over 100 Stress they suffer a breakdown and are set to Wounded for a certain number of days until they recover. At the moment the system is a little basic but I'm hoping we'll find time to integrate it into the ground combat mechanics in a more interesting way (i.e. high Stress soldiers are more likely to suffer morale events / psionic attacks in battle than well-rested soldiers).

    There's a long list of gameplay and UX updates - most of which are small in isolation, but have a large collective effect: we've added tooltips to various parts of the game, as previously it was impossible to view the stats of certain items anywhere; we've done some work to ensure fewer things are being incorrectly hidden below the Hidden Movement screen; and we've brought back the cover icons from X1 that people have been asking for a while, etc. Switching between the primary and secondary weapons is now "sticky", making using secondary items a much more pleasant experience than it was before. Many of the bugs reported in the later versions of V15 have also been fixed in V16 too, as well as countless more small fixes.

    [...]
     
    Last edited by a moderator: Jan 3, 2021
  2. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Hmm, I hope they make that soldier stress system optional in the released game. I do go after every downed UFO in the original Xenonauts. The point of the game is to shoot down all UFOs and to gain resources from those UFOs you shot down. I mean, technically you don't have to do that, but technically, I also don't have to start up the game at all.
     
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