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Slappy's Impossible (?) Journey

Discussion in 'BG2: Shadows of Amn (Classic)' started by Slappy, Mar 25, 2001.

  1. Slappy Gems: 19/31
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    Some of you may remember that I mentioned I would try something difficult for my next run-through of the game (see my all women party post). The idea I proposed was to take an all non-magic using party and see if I could still beat the game. I'm assuming it's possible because some people have soloed with just a monk (I think). I also know that it is not going to be easy and I migh have to skip some quests (so please don't reply by telling me it's impossible and I shouldn't try - think of Yoda 'do or do not, there is no try.')

    Anyway, as I have finally given up on my bug-ridden-45+minute-load-time game, I thought it was time to give the non-magic party a bash. I'm posting this to see what everyone thinks before I start the game. Issues to be addressed are:

    Main Character - I'm thinking Wizard Slayer is the most appropriate from a role playing perspective (I guess they don't like magic users). Alternatively, monks for magic resistance, thiefs for backstabbing mages or a barbarian to get as much damage as possible done to mages before they cast too many spells.
    Party make up - I guess Korgan, Valygar, Minsc, Keldorn & Yoshimo are favouites (ignoring the Ranger spells at later levels). But what about the rest? Do I use the multiplayer option to get another specialist anti-magic fighter in the party or.....
    Do I allow some limited defensive/healing type magic? In that case I could happily allow Mazzy to join or take Anomen, Jaheria or Viconia along but restrict them to healing and defensive spells only.
    Finally, thoughts on weapons to look out for e.g. useful against magic users.

    Anyway, glad to hear any positive comments (no 'it can't be done' stuff) and thoughts. If there is enough interest I might post a regular Slappy's Journal update on how the group is or isn't progressing (not a detailed walkthrough just something brief).

    PS. does anyone have the details of saving throw bonus for Racial types. Again considering the threat from magic users it would be good to have a bonus to saving throws against magic. I know, Dwaves, Halfling etc get a bonus but I don't know how much.
     
  2. Ethan Gems: 1/31
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    You might want to play an undead hunter. If you decide to not allow clerical healing type spells, level drain could be a BIG problem for you!
     
  3. Jefe Gems: 3/31
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    Along the lines of Wizard Slayer, I believe the original p&p version of the Barbarian was supposes to loathe magic. They weren't even allowed to use +1 items until they had gained a few levels. Besides, there are quite a few people on the board who sing the praises of their Barbarian. Might start the audience for your memoirs. . . you would also be protected from level drain during the rage.

    I don't think you should use the defensive and healing magic. I know, I'm not the one trying this, but go purist, and if it gets too tough then add some cleric ability. Good luck. Looking forward to the updates.
     
  4. Mage_0 Gems: 5/31
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    I think if your going to go for a purely fighter type party , you should not use spells , but there are potions and scroll that would be considered politically correct to use.

    Why not try a combination of mazzy , keldorn ,Valygar , Korgan , Minsc or yoshimo for the thief stuff. They are mainly fighters.

    The party I am playing is mainly a magic user party

    Raistlin - mage
    Aerie
    Jaheira
    Jan
    Anomen
    Keldorn

    The last wo being my main fighting force. Makes life very interesting.

    I use Keldorn to block paths or to hold up characters while fighting of course, while the rest cast spells like mad. Use a lot of summoning spells for the extra fighters. Summon Skeleton must be the most used spell in my book , as well as Magic Missile. May try next time with

    Raistlin
    Aerie
    Jaheira
    Nalia
    Jan
    Either Anomen or Red Wizard Dude Can't remember his name


    [This message has been edited by Mage_0 (edited March 26, 2001).]

    [This message has been edited by Mage_0 (edited March 26, 2001).]
     
  5. Shadowcouncil Gems: 29/31
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    Priests/Clerics don't use magic. And then, the main problem isn't level drain but healing, for you can go to the temple for restauration. Without a priest you really don't make it.

    I should make a multiplayer group, that's makes it a little bit easier, for you can create your own chars and they are better then the NPC's in the game. Play a multiplayer group and get a monk, a thief, a paladin (also some healing) and a cleric or fighter/cleric. (for you have to use a cleric) BTW, minsc can also use magic :) (ranger)
     
  6. cathon Gems: 5/31
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    [​IMG] I take it you are going to allow magic weapons then?
    Are you going to allow slayer abilities? Automatic spells cast on rest?
    Potions?
    I would go the route of multiplayer to get the most non-magic bang for the buck.
     
  7. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] Well Slappy, how about playing a party of six brother half-orc barbarians and/ or fighters? You could even use the same portrait for all of them! Just make sure that you keep Int and Char below 4 ...

    I, IMHO, would suggest the names Gnarrf, Gnerrf, Gnorrf, Gnurrf, Gnirrf and - as main char - Ghorrff :D
     
  8. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] Hi Slappy: I compared two of my exported characters - a dwarven berserker and a halfling fighter - and their saving throws were identital. Let me introduce:

    Mr. Alobar Steelfist, dwarven berserker: str 18/96, dex 17, con 19, int 6, wis 14, char 5 - saving throws: 5/7/11/12/8

    Mr. Bodo, halfling fighter: str 17, dex 19, con 18, int 6, wis 12, char 9 - saving throws: 5/7/11/12/8

    Both are at lvl-7, hope this helps ;)

    [This message has been edited by Ragusa (edited March 27, 2001).]
     
  9. Silroth Gems: 7/31
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    With rings of regeneration (first one easily obtainable in the mart; second in spellhold; 3rd coming from a guy in gold) plus boots of speed (planes) healing is no longer an issue.
     
  10. Mage_0 Gems: 5/31
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    Restoration spells can also be bought
     
  11. Igneous Gems: 6/31
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    Well, I'm sure we all want to see that story, so please post your progress in the future.
    As for the monk part, do you mean they just played the monk and NO other party members at ALL? Like to hear the story on that one.

    good luck!
     
  12. Punkindrublic Gems: 3/31
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    ok then i spose we need to put down some ground rules regarding this it sounds like fun so im gonna try it too. i wonder inate abilities don't count as magic and u can use magical items but not scrolls etc so u will have to always go to a church i dunnu we need to decide on the rules
     
  13. Capt. Tripps Gems: 9/31
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    SPOILER ON MAGESLAYERS

    Thought I'd pop in with some info here on Mageslayers you may want to think about before you start.Without mages in your party I would definatly take one as they can cast despell with each hit and w/o spell thust and breech you're going to need this to take down some of the mages.However taking one w/o cleric back-up is hard as they can't use rings,capes,gridles,gauntlets,boots or potions.Not even healing or antidote.That being said they are a lot of fun as there is nothing like seeing the mages contingency spells go off as they crumple into a heap at your feet.
     
  14. Kitiara Gems: 14/31
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    just a thought .. but i noticed when in town you cannot cast magic (or coweled wizards appear) but you can heal without them bothering you. so... i would think that you could have druids and clerics no problem and still have a non magic using party.
     
  15. The Wise The Grey Gems: 7/31
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    I agree, clerics and druids are open game. They aren't using magic at all, they are making a request of their deity.
     
  16. Lord Bane Gems: 10/31
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    [​IMG] Command of Slappy the Almighty :

    Go to the other thread!
    Abandon this one!!
    Now!!!

    [This message has been edited by Lord Bane (edited April 03, 2001).]
     
  17. DemoGorgon Guest

    ok

    Another pointless post like this Demo, and I'll slash 50 from your post count.

    [This message has been edited by Taluntain (edited July 27, 2001).]
     
  18. Mistyca Gems: 5/31
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    You'll become my hero if you can beat the game with NON-magic users......with non magic i mean:
    - no spells
    - no potions
    - no magical weapons or armors or any other stuff with a +? (so only full plate, not full plate +1... i.e.)...

    Let me know if you are able to go on with the game...i'm REALLY interested!!!
     
  19. Slappy Gems: 19/31
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    hmmmm why did this old post get dragged up.

    If there is some genuine interest (esecially Msytica) you can see the journal I kept when I completed the game as discussed:
    http://www.sorcerers.net/ubb/Forum2/HTML/001920.html

    You might also like to see some attempts to solo without magic:
    http://www.sorcerers.net/ubb/Forum2/HTML/002696.html
    http://www.sorcerers.net/ubb/Forum2/HTML/002714.html
    http://www.sorcerers.net/ubb/Forum2/HTML/002724.html

    As to your challenge, you can complete it without magical armour, spells and potions (though this requires some tedious 'resting to heal') but without magical weapons it just gets silly. There are too many creatures that can not be hit without magical weapons (every golem for example) and so there would be too much 'running away.'

    PS if you see my journal, you'll see Wizards protection from magical wepaons isn't the problem they just need patience :)
     
  20. Modjahed Gems: 14/31
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    You know, Mystica - it does not sound that impossible.

    You just described a solo monk game. I think it can be done without potions, just not on the Insane difficulty.

    You don't HAVE to do sidequests (because thay are usually related to getting items, which you don't need, or exp, which is not a problem for a solo game) and in the main storyline there isn't anything unbeatable.
     
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