1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Best summoning spells

Discussion in 'BG2: Shadows of Amn (Classic)' started by Tiamat, Aug 22, 2001.

  1. Tiamat Gems: 17/31
    Latest gem: Star Diopside


    Joined:
    Jul 9, 2001
    Messages:
    944
    Likes Received:
    1
    I'm planning to solo with a sorcerer (ouch, wish me luck) and I guess one way to stay alive so that the enemies don't charge you, is to use summoning spells. Unfortunately, most of the summoned creatures are pathetic and serve only as fodder. They get killed too quickly to be useful. Are there any *good* summoning spells (with creatures that don't get killed easily and can do a decent amount of damage)? Something I can use to distract a dragon, for example.
     
  2. Zorac Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Nov 6, 2000
    Messages:
    412
    Likes Received:
    0
    My solo sorcerer uses mostly Mordekainens sword and Animate dead. But it really depends on what level you are. You should for example choose spider spawn as you first 4th level spell. This will make much easier to get out of the first dungeon. I've also got summon earth elemental, but I rarely use it. One other thing is to get haste. Not for you but for your summonings.

    Btw solo with a sorcerer is very easy and not really a challenge. But it's fun anyway and you get to learn how to use those spells to best advantage.
     
  3. TIN_MAN Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Mar 29, 2001
    Messages:
    630
    Likes Received:
    0
    Hmmm...

    I would also recommend to choose spider spawn first(Phase and sword spiders are very though pets; compared to monster summoning I-II-III, which are waste!!!) then animate dead. (Skeleton warriors are extremely powerful, have 90% MR, stay for 8 hours they are resistant to non blunt phisical damage, and almost immune to missile damage, immune to cold damage, charm, confusion, and psionic blast.)
    mordaiken's sword is an excellent option, but it lasts for small amount of time, and it attacks only once per round.

    I tried out the invisible stalker spell too, but a skeleton warrior is mutch more stronger, and more resistant then the stalker.

    If you are in a though battle, you can bombard the enemy with fireballs and other area damage spells, without hurting the skeleton warriors(90% MR great!!!)

    You could have guessed that the animate dead is my favorite summoning.
     
  4. Trunculo Gems: 5/31
    Latest gem: Andar


    Joined:
    Apr 17, 2001
    Messages:
    114
    Likes Received:
    0
    I agree with the others regarding spider spawn and animate dead (I'd use SS until your level is high enough for AD to produce the skeleton warriors). When you get high enough in level to cast Project image, you can project yourself and create a squad of 5 skeleton warriors without your real character's having to use up any of his level 5 spells.

    Also, you might consider the benefits of collecting the elemental staves found around the Realms. The earth and air staves give you one elemental a day and the fire staff gives you up to 30 before you need to sell and re-buy the thing. It also doesn't hurt to get the spider figurine and djinn summoning bottle and so forth.

    With few exceptions, you shouldn't have too much trouble running the solo sorcerer - he kicks so much butt, it's almost embarassing.
     
  5. Shadowcouncil Gems: 29/31
    Latest gem: Glittering Beljuril


    Veteran

    Joined:
    Jan 8, 2001
    Messages:
    3,321
    Likes Received:
    17
    Gender:
    Male
    Gate is also good, but you can only use that from scroll but it seems a good solution against dragons...
     
  6. Lokken Gems: 26/31
    Latest gem: Diamond


    Veteran

    Joined:
    May 15, 2001
    Messages:
    2,324
    Likes Received:
    3
    Animate dead and Mordakainens sword are probably the 2 summoning spells you really need through the entire game. For some situations a Nishruu or Ragahashar? (can't spell, improved nishruu) might be usefull, but wasting a Sorcerer spell ability might be a bit too much.

    I dont know if you consider this a summoning ability, but simulacrum is really great as well. Especially if you want to play on in ToB and get higher levels


    [This message has been edited by Lokken (edited August 22, 2001).]
     
  7. corval Gems: 5/31
    Latest gem: Andar


    Joined:
    Jun 4, 2001
    Messages:
    105
    Likes Received:
    0
    since a sorcerer doesnt have to scribe scrolls, does it make sense to have a minimal INT and have a high WIS for the Save bonus?
     
  8. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    Jun 11, 2000
    Messages:
    23,665
    Media:
    494
    Likes Received:
    574
    Gender:
    Male
    No, because unlike the 3rd edition D&D where sorcerers use CHA like regular mages use INT, the sorcerers in BG2 still use INT to determine the amount of spells they get to cast.
     
  9. If you're soloing with your sorcerer, conjuring elementals is a pretty good option, even for the lesser elementals. They have poor THAC0, but on a hit, the lesser elementals can do as much as 20 or so damage. (strangely enough, Haer'Dalis was killed by a lesser fire elemental once the other day when the conduit was opened and we had to fight the extra-planar creatures) Mordenkainen's Sword, Animate Dead (at 15+ level), and project image are all great spells, and since you're soloing, you'll be able to get those quickly. When fighting enemy wizards, you could have Summon Nishruu or Summon Hakeashar. Also, consider having demon summoning spells. (although that would make you also have to learn the level 1 spell Protection From Evil, obviously) The items that summon are also great, the Efreeti from the Efreeti bottle can fight well and cast spells. Kitthix the spider is okay in the first few chapters, but becomes obselete later on. I believe that there's also a glitch that makes the figurine disappear after Kitthix is unsummoned.
     
  10. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

    Joined:
    Oct 26, 2000
    Messages:
    1,933
    Likes Received:
    1
    [​IMG] I recommend that your sorcerer avoid the elemental summoning spells like the plague! IMO they are very bad spell choices. Control is not automatic with these.
    Stick with Spider Spawn, Animate Dead and Mordenkainen's Sword for summoning.

    Do not take Gate!
    Summon Fiend at level 8 is just as good if you want a demon and there are so many other level 9 spells that are truly great - Time Stop, Spellstrike and Chain Contingency.
     
  11. TIN_MAN Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Mar 29, 2001
    Messages:
    630
    Likes Received:
    0
    Demons are the best pets in BG2 SoA; but since you can't control them they aren't the perfect choice.
     
  12. Laksol Gems: 9/31
    Latest gem: Iol


    Joined:
    Jul 31, 2001
    Messages:
    325
    Likes Received:
    0
    Best summoning spells must be animate dead and mordakainen's sword, imho animate dead could be fine substitute to nishuru.
     
  13. Shadowcouncil Gems: 29/31
    Latest gem: Glittering Beljuril


    Veteran

    Joined:
    Jan 8, 2001
    Messages:
    3,321
    Likes Received:
    17
    Gender:
    Male
    For you can't learn level 9 spells, I think one of the best summoning spells is the lvl 8 Summon Fiend spell. However you need Protection from evil casted on all your allies or he will also attack you. Well the level 7 summon spells (efreeti, Djinni and Hakeashar) aren't bad and the Summon Nihruu is also great... I don't realy like the lower level monster summoning spells...
     
  14. TIN_MAN Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Mar 29, 2001
    Messages:
    630
    Likes Received:
    0
    Mordekainen's sword has some very impressive abilities: 100% resistance to every phisical attacks; immunity to fire, cold, acid and electricity; immunity to hold, charm and psionic blast. It can be only destroyed by pure magical energy, just like magic missile, abi dalzim's horrid wilting(there aren't many spells that can hurt that sword ;))

    Its weakness lies in its low HP-s(30 or 40) but it is a perfect summoning, slightly better than animate dead.
     
  15. Trunculo Gems: 5/31
    Latest gem: Andar


    Joined:
    Apr 17, 2001
    Messages:
    114
    Likes Received:
    0
    The only bad thing about Mord's Sword is that it can be dominated/dire charmed - this happened to me pretty frequently.

    The demon summoning spells are ok, I suppose (they are fun to drop into a room full of hostiles) but I liked controllable critters better. The fact that you get no XP for your demon's kills is offset by the fact that your solo character will get more than enough elsewhere. You could always keep gate or whatever scrolls you can find, cast project image and then summon demon from scroll (so you can avoid wasting spell slots).
     
  16. cotman68 Gems: 6/31
    Latest gem: Jasper


    Joined:
    Mar 14, 2001
    Messages:
    161
    Likes Received:
    0
    unfortunately, the best summoning spells are cleric (actually, druid). fire elementals, animated dead and invisible stalkers can clear rooms and provide remarkably strong targets for the most powerful.

    there are several items in the game that can summon monsters for you--lesser fire elementals, bezerkers, lesser air elementals.. these are nice substitutes.

    the m. swords are about the best you have--not much in SoA will touch them--they may not single-handedly win the battle but will provide very hearty targets.

    fiends are ok. they tend to be unreliable and .. quite evil for a good party to pull into the prime material plane (but that is role-playing..)
     
  17. Sol'Kanar Guest

    I always hear of solo sorcerers. What about solo wizards? They are a great deal more versatile than sorcerers, though they cannot cast as often. How do they do?
     
  18. TIN_MAN Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Mar 29, 2001
    Messages:
    630
    Likes Received:
    0
    I agree that summoning demons is the most effective way of summoning in Bg2 SoA.
    They are extremely though and dangerous, but completely uncontrollable.

    I also agree, that dropping a demon into the prime material plane is an evil way indeed, so that is why I hesitate to take in the summon fiend spell, into my chaotic good sorcerer's spellbook.

    Should I?
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.