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What's your usual party?

Discussion in 'Icewind Dale 2' started by Newfie, Apr 18, 2005.

  1. The Shaman Gems: 28/31
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    The battleguard is good... but I think the clerics of lathander or bane seem to be better, especially with the spells they have (lathander misses a bit as IWD isn't very undead-heavy, though), and mask and ilmater are also very good.

    Selunites seem to have it hard btw. With all those elemental summons...
     
  2. Erisad Gems: 2/31
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    Alright, I may do that someday.
     
  3. MrNexx Gems: 7/31
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    A great advantage comes from adding either 2 levels of Rogue or 1 level of Monk: Evasion. Being able to take no damage any time you make a reflex save is a very nice thing.
     
  4. The Shaman Gems: 28/31
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    Yeah, although it can be simply offensive in terms of character believability (monk + paladin = evasion in full plate), it is powerful.
     
  5. Komoda Gems: 1/31
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    Try this set
    Tiefling - monk of the old order/thief
    Wild Elf - monk of the dark moon/sorceror
    Drow - monk of the broken ones/painbearer
    Drow - mystra paladin/wizard
    Half Elf - ranger/druid

    have found that with three monks in the party, one does not have to worry about weapons so much, or even armor
    found also taking the first class and then either what racial favoured class or what the present class allows works very well

    another set that works well is the following
    Half Orc - Stormlord/Barbarian
    Duergar - Stormlord/Fighter
    Tiefling - Monk of the Old Order/Rogue
    Tiefling - Fighter/Rogue
    Drow - Necromancer/Stormlord
    Drow - Dreadmaster/Sorceress

    having fun with neutral evil and lawful evil
     
  6. Spliff Krieger Gems: 5/31
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    It surprises me that almost 90% takes 6 characters... We feel like it's a lot easier taking only 4 guys along the trip...

    our party:

    Human female Fighter
    Thiefling female Rogue
    Shield Dwarf male Dreadmaster
    Drow male Sorcerer

    they are all about level 10 now, gonna start multiclassing when problems start to occur... (which is the case with our thief, we're gonna make him a fighter too...)
     
  7. Hahkeal Gems: 1/31
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    Spliff, you are better off multiclassing the rogue to a wizard sonce they both share a common prime requisite (int). Plus, more arcane power is better then more melee in the long run, especially as you progress to HoF.

    A pure fighter is going to have trouble in the long run. Multiclass her to a cleric for much needed buffs. If you find your wis too low, the EveryGod Ring at kuldahar pass can boast that wis by 5 and the Holy transference potion at rank 2 of battle squares offers +2 more wis. Sure, your dreadmaster can provide buffs for you fighter. But considering the fact that dreadmasters have great enchantment spells, he should focus mainly on those instead of buffs. So multiclassing cleric to that fighter for important buff spells is worthwhile.

    As for that sorceror, it is fine that you keep him as a pure sorceror until lvl 29, then add a lvl of paladin for a hefty saving throw boost.
     
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