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Need help with spells!

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Archaven, Feb 19, 2006.

  1. Archaven Gems: 2/31
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    Hi all. As usual i'm back :D .. erm well i didn't really leave anyway :p . I have some points in doubt about spells and hope someone could help out.

    1. Globe of Invulnerability stated that it prevents any spells ranging from level 1-4 from penetrating. Can Spell Thrust penetrates and remove Spell Imunity if a lich was protected by both Globe of Invulnerability and Spell Immunity? How about Remove Magic? It's basically a level 3 spell that has a chance of dispelling. Can it penetrate GoI and dispell some of it's protection?

    2. Protection of Magic Energy stated that it protects 100% magic based attack against the caster such as Magic Missiles and Abi Dalzim's Horrid Wilting. Does it protects the caster from Beholder attacks such as Caused Serious Wounds?

    3. Mislead stated that the caster will be teleported 3ft. away from his original location and is benefited from an improved invisibilty spell as well as duplicate an exact copy of himself that does nothing. Does Invisibilty Purge reveal a Misleaded creature since it reveals creature that is Improved Invisibility?

    4. Which spell school should i choose on using Spell Imunity when facing i.Beholders ii.Vampires and iii. Liches?

    Thanks all for your mighty help :) . On a side note i was pretty surprised to Polymorph Firkraag to a squirrel! That is so funny :p
     
  2. Silverstar Gems: 31/31
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    1-Spell thrust and any other spell-defense removal spell will rip GoI apart. Ironically, a suucesful dispel/remove magic will rip it too, though it is not a sure thing.

    2-Yes, Beholder Cause Wound spells do magic damage, (the sound of energy burst upon impact!) so it will make you immune. However, Gauths also are capable of emiting lightning bolts!

    3-Don'T know, never tried, BUT I guess it won'T be effevtive, as Mislead is a powerful illusion of 6th level, so True Sight is needed. I am not sure though.

    4-Beholders:Spell Immunities won'T last long as Beholder will anti-magic you. I don'T think even SI:Abjuration protects against that.

    Vampires:You don'T need SI. Get Negative Plane Protection and Chaotic Commands. SI:Enchantment MAY protect against their charm, but SI:Necromancy does NOT protect from their level drain!

    Lich:Oh, you need lots. SI:Necromancy (WoB, FoD, ABDHW) Evocation (Meteor Swarm, Sunfire) and Alteration (Disintegrate, Polymorph) though my smarter mages always use a Spell Strike on me! AAARGH! :(
     
  3. Archaven Gems: 2/31
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    Thanks silverstar for that awesome reply! I was wondering no other care to help? :(

    1. IIRC spellthrust is a level 3 spell and GoI stated that it prevents any level 1 to 4 spells from penetrating. How can spellthrust ripped GoI apart?

    2. I have currently have a party of 5 around level 12 and 13. Unfortunately i still can't take out Twisted Runes. And shangalar the lich is too powerful and often he managed to Time Stop and meteor swarm my party. Since the enclosed area is small most of my party will die.

    3. Yeah i agree! Choatic Command is a very nice spell and it does not expire too soon! I have Minsc and Jaheira CCed and they cleared the whole Mind Flayers area by themselves :D . NPP is just too short :( . I heard Limited Wish could affect the whole party which is much more awesome! Unfortunately none of my characters can cast Lvl. 7 spells :( and i only have 1 Limited Wish scroll. Not wise to waste it.

    Thanks again :)
     
  4. Prine Gems: 11/31
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    If I understand correctly, dispel invisibility and dispel illusion are two separate effects, and only the latter will affect a mislead image/simulacrum/etc. Invisibility purge would use the former, so nope.

    Even without antimagic, I'm not sure spell immunity will work against any beholder ray. I think most of them are considered schoolless.

    For liches though, necromancy/evocation are good to shrug off offensive spells and instant death, abjuration is nice for wasting their imprisonment and annoying symbol spells as well as keeping your protections active. Polymorph/disintegrate/petrification are pretty easy to save against, so I wouldn't prioritise SI:alteration, but if you fail that save you're dead, so possibly.

    Edit: also, spell thrust/secret word/remove magic do nothing against globe of invulnerability for me, I don't think any kind of spell will penetrate an immunity to spell level effect.
     
  5. Felinoid

    Felinoid Who did the what now?

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    Items. The first one you'll get is the Amulet of Power from Aran Linvail, and then there's the possibility of the Mace of Disruption +2 if you do one of the Temple District quests a certain way. There are others farther down the line, but those two are the main ones.
     
  6. Prine Gems: 11/31
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    If you've got a cleric, you could try turning the vampires... not sure what level you need to be to succeed, though.

    I know if you have a level 20 cleric you can turn a lich. Fun to have Viconia turn Shangalar and use him to wipe out the rest of the Rune. :)
     
  7. Archaven Gems: 2/31
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    Hmm.. I'm still on chapter 2. Was thinking of finishing all side quest before proceeding to chapter 3. If that's the case i might delay Twisted Runes to later chapter then.

    At the moment i don't left any quest to perform anymore. And currently my mage is just lvl. 11. still needs tonnes of XP to pass through my lvl. 13 kensai. Anyone knows of respawning area where i could gained more XP?

    Thanks all. I hope this is not too off-topic.
     
  8. Prine Gems: 11/31
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    You could try stealing a bunch of high level scrolls, temporarily booting everyone else out of the party and scribing/deleting them all for experience.

    I think there's some respawning vampiric mists/crimson deaths in that little cul-de-sac with the pool at the beginning of Firkraag's dungeon. Seems to me as if they reappear every time you walk away and come back.
     
  9. Archaven Gems: 2/31
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    I actually did that. I don't like cheating and i knew that there are suggestions that i could just removed every party characters and scribe those scrolls and get the XP myself. I felt that was kind of cheating so i don't do that otherwise i would have my Kensai/Mage dualled at 13 long time ago :D

    Hmm.. I don't know about you but i only met Half-Orc archers near that pool but nothing more even if it respawns :( . How nice would it be if vampires at Firkraag Dungeon respawns too! That will be nice for XP :D

    I hope someone could share some insight on the battle for Twisted Runes :)
     
  10. Prine Gems: 11/31
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    Well, if you can deal with Shangalar then the rest are pretty easy, and there's lots of ways to deal with liches.

    Here's one: hide all of your characters except for a mage away in the nook with the false staircase. Have your mage cast stoneskin and protection from evil, then polymorph self. When Shangalar teleports into the antechamber, polymorph into a jelly. Jellies have 100% magic resistance. The stupid lich will fling all his spells at your guy and none of them will take effect.

    Edit: if you want to speed up the process, have one of your fighters use a protection from undead scroll and just wail on him while he's busy expending his spellbook on your mage.
     
  11. Minh So Gems: 6/31
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    Against liches you might wanna try Death Fog.
    Throw in one or two and they will fail most of their spells. Then send a tank with Shield of Balduran + IMoD to front, protection from acid if need be. Then hack Shangala when his protection wear off (or dispeled), he wouldn't survive 2 hits most of the time.

    Btw, Shangala is weird, he cannot see thru invisibility. Anyone has ideas of exploiting this ? :D
     
  12. Silverstar Gems: 31/31
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    He can't see invisible? Won't he cast True Sight then?

    I have improved version of the fight, and lich teleports NEAR us, and the chick mage also spawns near us, she uses SoM effectively to turn invisible, and she casts many Remove Magic, GM, Chaos, ABDHW.

    I actually always KILL the lich without giving him a chance to fire his protections. My ranged attackers ambush him and the traps I set blast him into oblivion as he teleports, injured; otherwise the battle will be too tough as my party will be squeshed between two arch-mages of highest caliber! (they are smarter mages&liches too!)

    Killing the fighter guy and many Rune Assasins is relatively easy, that vampire guy is DANGEROUS, but easy to kill, that Beholder once slaughtered my PC with a single gaze! :( So kill it fast!
     
  13. Minh So Gems: 6/31
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    Tactics actually made this fight easier for me when I wanna cheese :p
    I sometimes stand right next to where the mage spawns, they fire off 3 skull traps at my face when the battle begins, grab the staff, finish the beholder and run like hell with its eye :D
     
  14. Archaven Gems: 2/31
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    Hi all i'm back reporting on the confrontation with the Shade Lich! I thought it was much easier than the Twisted Runes unforunately i was wrong ..

    I was wondering this Shade Lich.. how many chain contingency he had? He seems to cast chain contingency around 2-3 times!. He mostly have Fireshield, Spell Immunity, Spell Turning, Mislead and GoI cast with the contingency. I could cancel his Mislead by casting True Sight unfortunately it seems that it's impossible to dispell his GoI and Fireshield!

    I have 2 Pierce Magic spell memorized and both don't seem to cancel his GoI at all.. That is so weird. With his GoI active i can't dispell his Fireshield with Breach, Secret Word, Spell Thrust, etc.

    Any thoughts?
     
  15. Prine Gems: 11/31
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    A lich casting globe of invulnerability is totally redundant. The globe only protects against fourth level and lower spells, and liches are naturally immune to fifth level and lower. Breach and such will never work against a lich, no matter what you do.

    He'll use stoneskin and improved mantle when combat starts, then a spell trigger with mislead, fire shield and globe of invulnerability. The first time you hit him he'll do a chain contingency with improved mantle, spell turning and mislead. The second time you hit him he'll trigger a normal contingency with protection from magical weapons. That's all quite legitimate, except for the initial stoneskin/improved mantle.

    Globe of invulnerability is irrelevent, fire shield doesn't matter. You know how to take care of mislead. You can get rid of spell turning with ruby ray of reversal or similar. You can't dispel his physical protections (mantles, stoneskin, protection from magical weapons); for stoneskin you have to hit him until he's vulnerable again, for mantle/PFMW you just have to wait three rounds until they run out. Actually, sorry, that's a lie - an inquisitor's dispel magic will dispel a lich's physical protections, but I can't think of anything else.

    Use summoned creatures. The first lot he'll wipe out with a scripted death spell, but after that he'll have to take them out conventionally. If you can have him waste his entire time stop throwing spells at a summoned creature that's good. After that just keep throwing summons at him, it'll totally confound him. It's possible to kill him after his first improved mantle runs out and before his contingencies kick in if you can hit hard and fast enough. If not just burn time with summons until they wear off, then continue wailing on him.
     
  16. Archaven Gems: 2/31
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    Hey Prine! Thanks for replying and that was really helpful :) . I haven't came across any Ruby Ray of Reversal spell. Which merchant that i could i get it from?

    I found a very cheesy way of killing this lich. I have my main protagonist and Jan casted Melf's Minute Meteor!. Omg it's kinda cheesy! All needs to be done is just to dispell his Spell Turning and with just my 2 characters constantly hitting the Lich his spell almost always seem to fail.

    I heard of using Ring of Ram too but it's kinda more cheesier but i don't use that unless the battle turns to be very frustrating.

    Edit
    I haven't try out using the Protection from Undead scroll. From the description it mentioned that target will be protected from physical attacks from Undead creatures. Does it protects target from Level Drained?
     
  17. Minh So Gems: 6/31
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    Again I would like to suggest you using Death fog :D
    The shade lich prefers improved mantle first, so use IMoD, it usually dies before PfMW kicks in ^^

    Opps, yeah I'm slow >_>
    Anyway, you'll find Ruby Ray in the Copper Coronet I think.
    Edit again : I was wrong :p
     
  18. Prine Gems: 11/31
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    Anyone with protection from undead is completely untargetable by undead creatures. Undead can't attack them or cast spells at them. For scripting purposes they can't even see them.

    Also, you don't even need to dispel his spell turning to chuck minute meteors at him, since they count as weapons, not spells. They'll bypass his improved mantle too, since they're enchanted +5, but they won't go through protection from magical weapons if he gets around to casting it. Use protection from undead and minute meteors together for an easy kill. Lots and lots of ways to deal with a lich.

    Mace of disruption obviously works wonders against any undead, but you don't get it until chapter three.
     
  19. Archaven Gems: 2/31
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    I'm so sorry guys, what's IMoD? I'm still in chapter 2 though. Still hanging around doing nothing since almost all quests has been done. Prine, i don't know but if the Shade Lich has Spell Turning active my Melf's Minute Meteor is automatically reflected or bounced towards my character. Hence it is of no use. Does anyone knows if some of the spells comes in random? I didn't happen to see some of the spells nor where to get them.

    Edit
    What happens if my character protected from undead start attacking undead? Will they just all be free hit? Hmm i guess they'll probably just target the other characters then?
     
  20. Prine Gems: 11/31
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    Nothing will happen if a character that's protected from undead attacks an undead; the undead target won't react at all. You're free to kill them with impunity. They'll target any unprotected characters in the vicinity instead.

    IMoD is the improved mace of disruption.

    Bernard at the Copper Coronet should have a copy of ruby ray available for purchase in every game. One of the merchants in chapter five has one, too. You can occasionally find it as random treasure from dead monsters.

    Spell turning definitely shouldn't reflect minute meteors at you, it's only supposed to reflect single-target offensive spells. Minute meteors count as a magically created weapon.
     
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