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What would you like to see in a spell package?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Rastor, Aug 24, 2002.

  1. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

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    @Keneth

    Powergaming?
    I think it is bad because most of the experienced BG players (and RPG players) like to play the game in difficult modes, and do not want to see overpowered spells. (Even if enemies were harder)
    Simply it would not make any good effect on the game in any cases (difficulty, enemies, characters)
     
  2. Keneth Gems: 29/31
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    I know that. I know it for a long time I feel the same way but still some times I just feel like I need to be so powerful I could blow up whole cities. Why can't I do that (don't answer that it's a retorical question, besides I am well aware how the game is built).
     
  3. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

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    Yes, sometimes I feel while playing that I am not enough powerful. And some creatures and enemies are very strange.
    F.e. : the imprisoned mage in Underdark:
    He has more than 90 HP. A 31th Wizard can reach max 81 HP (+some effects, f.e. The Deck of Many Things, but this is not interesting now)
    Interesting, isnt it? He has more HP than the main character, the child of Bhaal can reach!
     
  4. Keneth Gems: 29/31
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    [​IMG] Really? It's been some time since I played a mage but I can swear I had more than a 100 HP. But then I may have had some HP increesing items and again I have nothing that could prove me right so if you don't believe ignore what you just read.
     
  5. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

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    Yes, but I meant single classes, and without items.
    Maybe the Underdark mage adventured so much that he found some magical items or gained some abilities.
    But anyway, I feel many times that even at 31th level I am so weak...
    And Mass Healing, Hand of Murder, ...?
    They integrated them to the game, but you cannot gain these Bhaal abilities. Why? :(
     
  6. Keneth Gems: 29/31
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    I to was refering to a single class mage. Though I always used specialists do they get more HP? Anyway I would also like to see more Bhaalspawn abilities.

    [Edit] This is going way :yot: . Lets just stick to it so that administrators don't start bugging us. [/Edit]

    [ September 01, 2002, 11:57: Message edited by: Keneth of the Darkforest ]
     
  7. StressedE Gems: 15/31
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    Try installing ascension from the download section.
    It gives you acces to some of the originally planned bhaal spawn abilities, which were eventually removed.

    Ohw, and specialist mages do not get extra hp's

    [ September 01, 2002, 01:46: Message edited by: StressedE ]
     
  8. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    The last ascension ability (25% res. to all physical damage) seems way too poweful to me. :) But it doesn't matter much couse its almost the end of game. But if you export char. into ToB again... :eek: :eek: :eek:

    [ September 01, 2002, 12:20: Message edited by: Gothmog4230 ]
     
  9. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

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    I havent got Ascension (yet?).
    Is it good?
    Is it enjoyable at difficulty level 3 (ADnD)?
    So anyway, is it a good mod?

    About the new spells:
    I think the following would be good:

    Lightning Shield
    Level 8
    Invocation/Evocation
    Casting Time: 3
    Saving Throw: None
    Target: Caster
    Duration: 1 round/level
    Range: 0

    This spell allows the caster to create a magical shield. It gives 75% resistance to all electrical and lightning attacks and a 5 AC bonus.
    Anyone who hits the caster suffers 3D10 electrical damage (similar to the FireShield spells)

    [ September 01, 2002, 19:32: Message edited by: Baronius the Sorcerer ]
     
  10. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    I think its a great spell.

    'Bout Ascension i dont know i havetn gotten till there yet but i think it will be cool.
    You can read the description on SP.
     
  11. Enthasius Gems: 8/31
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    I reckon that they should include a higher level version of magic missile.

    Greater magic missile
    LvL:6
    School:Evoker/Invoker
    All other statistics as per original spell except speed, which is 6.
    Channeling greater degree's of magical energy, the mage is capable of firing off a spell not too unlike the original magic missile spell. The key difference, however is the concentration of power per missile. For every four levels of the mage, he/she is capable of firing one missile, each dealing 1d8+2 hp's, and any enemy creature within a touching distance will recieve half damage of what is dealt to target due to the minor explosion. This spell can also be used to break doors, but the door must take a saving throw similar to a open doors check against strength. The mage's inteligence acts as the strength to judge on the modifier for the open door's check.
    .
    .
    .
    or something like that, anyway.
     
  12. Rastor Gems: 30/31
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    I actually thought about that magic missile idea. You'll see that one in the package, rest assured.

    I do not think that the death touch spells above are overpowered. With the negative saves, even a ToB creature will fail the save 25% of the time (provided it makes it through their resistance).

    For a second I was thinking that the lightning shield should be level 4, then I read the description. Nice one. I could probably enhance the other fireshields to have a similar upgraded effect as well.

    @Kenneth
    I'll put up a PG package someday for people that want to play like that.
     
  13. The Grim Rippor Gems: 2/31
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    [​IMG] How about this?

    Name: Rending Ray

    Animation: The knock effect would be nice.
    Damage: I'd reccomend 2d5.
    Level: 5.
    Special: If target fails save against wands, He is rooted to the ground for a short time.
    Casting time: 2.
    Root time: 2 rounds

    Description: The Rending Ray was developed by human mage Dranos. It is a ball of pure energy that spins viciously and rends the enemys flesh from thier bodies. The effect of this can be so powerful that the opponent can sometimes be paralysed by the pain.

    Whoops, forgot that root time :o

    [ September 06, 2002, 19:46: Message edited by: The Grim Rippor ]
     
  14. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

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    [​IMG] How about the saving throws, the period of unconsciousness and the other things that make a spell specific?
     
  15. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    I would make it level 3 or so. Is it touch spell or ranged?? :confused:
     
  16. Rastor Gems: 30/31
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    From the description and the type, I'd say it sounds more like a ranged spell. Probably a standard save vs. spells for the saves. Have that negate the damage and a save vs. paralysis to negate the freezing.
     
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