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Trouble using scripts

Discussion in 'Baldur's Gate (Classic)' started by tunheim, May 15, 2001.

  1. tunheim Gems: 1/31
    Latest gem: Turquoise


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    [​IMG] I'm having difficulties getting my customized scripts working. For one thing ScriptCompiler.doc seems to be a little inconsistent with the source files that comes with BG.

    Can someone tell me why this simple script won't work?
    It should be very simple. When the character sees an enemy, she runs to my protagonist.
    IF
    See([ENEMY])
    THEN
    RESPONSE #100
    MoveToObject(Protagonist)
    END

    Do anyone know if the scripting language (and the documentation) is improved in BG2?
     
  2. Mollusken Gems: 24/31
    Latest gem: Water Opal


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    Just couldn't help responding while watching your name.

    There is a place called Tunheim close to where I live. You are not from around there, are you? (Tunheim, Larvik, Norway)

    [This message has been edited by Mollusken (edited May 16, 2001).]
     
  3. Volar Blackmane Gems: 16/31
    Latest gem: Shandon


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    Cool, norske prat :cool:
     
  4. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] Thanks, but this isn't a minority discussion forum. Use English.
    If you have anything off topic to discuss with anyone, do so in e-mail.
     
  5. tunheim Gems: 1/31
    Latest gem: Turquoise


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    [​IMG] Sorry about the norwegian chat, but if anyone can help me with the scripting I'd be very happy.
     
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