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New char for OC + MotB ?

Discussion in 'Neverwinter Nights 2' started by spetznaz, May 16, 2008.

  1. spetznaz Gems: 13/31
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    I bought MotB the day it was released and immediately started out with my Cleric/Warpriest. However, I couldn't stand the spirit bar. I totally lost focus on the game; it made be obssesed with keeping the meter at bay and I gave up pretty early.

    I've decided to try again though, and I've given up on two chars in a few weeks so far - a Fighter 4 / Warlock X, and a Ranger 11/Rogue 1/Assassin X.

    I want a character who needs some micro management, doesn't suck and hopefully somewhat versatile.

    I was thinking about a Spirit Shaman, mayby with a few Fighter levels added, but they don't have that many offensive spells, and since I've played a Cleric/Warpriest it really just felt like a C/WP "light".

    Mayby I should just go Sorcerer, though I'm used to having more versatile characters (F/Warlock, C/WP, R/A).

    Like I said, I want some micro management, not a plain Fighter or so, but still a versatile and fairly powerful character.

    Any ideas?
     
  2. Master Leo Gems: 7/31
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    wiz 20/ek 10
    sorc 20/asoc 10
    pure warlock
    pure bard or bard/ftr

    and you know, it's hard to suck in nwn2, because the npc's you receive are almost overpowered anyway. the sorcerer, wizard characters don't need extra comment, the warlock will suck from beginning but is a good disabler, craft him a wand of fireballs also, same with bard but he has excellent conversation skills also

    i have finished oc with the bard and it was really excellent rpg experience, but didn't go through the motb with her, but i think you should try this char if you think you like bards. i can post stats later if you're interested.
     
  3. spetznaz Gems: 13/31
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    Sure, bard's me favourite class in any RPG. Haven't tried one in NWN2 though, I went with Rogue/Wiz/Arcane Trickster the first time through.

    Aye, the OC is pretty easy. However I'm finally going through MotB and I want a powerful character, someone who can make a real diffrence in a fight. My Ranger/Rogue/Assassin just doesn't feel like a class who will do much good, or bad, in a fight. 'Feels too boring.

    Any ideas are welcome, so please post your stats :)
     
  4. Master Leo Gems: 7/31
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    if you want a powerful character for motb, take a warlock then. after level 21 he becomes one of the most powerful characters in the game (after eldritch master and extra eldritch damage feats, your blast will be doing something like 30d6 damage, and there is no limit how often you can use it, which is awsome)

    on top of that, he is a good conversationalist, and also has a high umd, so he can use mage scroll like bigby's
     
  5. spetznaz Gems: 13/31
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    Yea, I was thinking about going with a Warlock, but I've already got a save with a Fighter 4 / Warlock 10, but since he's a Drow and a dual classed one as well, I think he's too far behind to be interesting. Ammon Jerro is lvl 16, I'm 4/10.. I just made him for fun, no intention of playing MotB, but now I don't know.

    I'm thinking about a Sorcerer/Arcane Scholar. Seems like a pretty powerful version of the Sorcerer. I just love Charisma based characters, and the meta magic improvements of the Scholar looks really interesting.

    What about a Red Dragon Disciple build? I've never played one, but I've heard good things about them. Anyone got interesting ideas for a RDD? I'm also interested in Wiz or Sorc/Arcane Archer/Eldritch Knight. Seems like a possible build ?
     
    Last edited: May 16, 2008
  6. Master Leo Gems: 7/31
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    i've posted an interesting RDD build in this topic:
    http://www.sorcerers.net/forums/showthread.php?t=40047

    but it only goes up to level 20, so for motb you'll have to customize the build

    with regards to spellcasters, asoc just gives the sorcerer a minor improvement, for what is already a very powerful character, spells like wail of the banshee and vampiric feast (epic) is the same as if you'd pushed the "iwin" button.

    wiz/ek is awsome too, for the cost of 1 caster level you get a character who can fight in melee pretty well (high bab), although personally i'm not a fan since if i'd wanted a fighter i'd have picked a fighter.

    as for warlock, i think it's a hard choice. for the oc, a multiclassed one is really great,because his spell doesn't do enough damage, but in the MOTB, the warlocks receive a massive upgrade at levels 21+ (+50% more damage on blasts, and you can pick extra damage feats), and you want that ASAP. more multiclass just means you get warlock levels slower, which means you suck for longer.
     
  7. spetznaz Gems: 13/31
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    Exactly.

    I don't think RDD is for me ATM. I want either a very skilled Rogue-class or a caster of some sort.

    I just tried a build in MotB. Seems pretty interesting: Rogue 10/Invisible Blade 5/Shadowdancer 3 (at lvl 18). Don't know how powerful he'll be, but it sure seems like a fun build. I guess I'll keep going to Shadowdancer 10.

    What are the epic perks you get as a non-caster in MotB? I've only tried a C/WP, hence never experienced epic feats for say a rogue.

    I think I've narrowed it down to either Sorc/ASoC, R/IB/SD or Sorc/EK.

    Shoot man.
     
  8. Master Leo Gems: 7/31
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    i know that for rogues to be effective, you MUST take epic precision feat at 21+, this feat i believe ignores immunity to sneak attacks (most enemies in motb are immune).

    also, personally i wouldn't bother with sorc/ek, because your spellbook will be severely limited, and all the fun from playing a fighter-mage comes from having a fat spellbook (not just offensive spells, but also buffs and disablers, since you want to hack them down).

    if you take sorc/asoc, be sure to make optimal use of asoc's class bonus to diplomacy, by saving points and leveling your character in a balanced way.

    here's the character i took through motb:

    MasterLeo
    Human/Chaotic Good/Tymora/Ladies Man
    STR 9/DEX 14/CON 14/INT 12/WIS 10/CHA 17(+)
    Familiar: Pig (Sparky) +3 Diplo/Town

    01. Sorc | +4 conc, lore, spellcraft | SC: Prodigy, SkF: Concentration | Identify, Magic Missile
    02. Sorc | +1 conc, lore, spellcraft, +2 diplomacy
    03. Sorc | +1 conc. lore, spellcraft | SkF: Spellcraft | Protalign
    04. Sorc | +1 CHA | +1 conc, lore, spellcraft | Knock
    05. Sorc | +1 conc, lore, spellcraft | Endure Elements, Mirror Image
    06. Sorc | +1 conc, lore, spellcraft | Empower Spell | Fireball
    07. AsoC | +8 diplomacy, +1 spellcraft | Shield, Blind-Sight, Flame Arrow
    08. AsoC | +1 CHA | +2 lore, +1 diplomacy, +1 spellcraft | Stoneskin
    09. AsoC | +1 conc, lore, spellcraft, diplomacy | SF: Evocation | Gust of Wind, Haste, Ice Storm
    10. AsoC | +1 conc, lore, spellcraft, diplomacy | Firebrand
    11. AsoC | +1 conc, lore, spellcraft, diplomacy | Scorching Ray, Displacement, ILMS, Cone of Cold
    12. AsoC | +1 CHA | +1 conc, lore, spellcraft, diplomacy | GSF: Evocation | IGMS
    13. Sorc | +1 conc, lore, spellcraft | Wall of Fire, Cacophonic Burst, Chain Lightning
    14. Sorc | +1 conc, +1 lore, spellcraft | Finger of Death
    15. Sorc | +1 conc, +1 lore, spellcraft | SF: Nec | Lesser Spell Mantle, Undeath to Death, Shadow Shield
    16. Sorc | +1 CHA | +1 conc, lore, spellcraft | Premonition
    17. Sorc | +1 conc, lore, spellcraft | Energy Immunity, Sunburst
    18. AsoC | +6 diplomacy, +1 lore, spellcraft, conc | GSF: Nec | Bigby's Crushing Hand
    19. Sorc | +1 lore, spellcraft, conc | Horrid Wilthing, Wail of the Banshee
    20. Sorc | +1 CHA | +1 lore, spellcraft, conc | Mordenkainen's Disjunction
    21. Sorc | +1 lore, spellcraft, conc | Epic Spell: Vampiric Feast
    22. AsoC | +1 lore, spellcraft, conc, +4 diplomacy
    23. Sorc | +1 lore, spellcraft, conc | Great Charisma +1
    24. Sorc | +1 CHA | +1 lore, spellcraft, conc
    25. Sorc | +1 lore, spellcraft, conc | Great Charisma +2
    26. AsoC | +1 lore, spellcraft, conc, +4 diplomacy
    27. Sorc | +1 lore, spellcraft, conc | Great Charisma +3
    28. Sorc | +1 CHA | +1 lore, spellcraft, conc
    29. Sorc | +1 lore, spellcraft, conc | Practiced Spellcaster: Sorcerer
    30. ASoC | +1 lore, spellcraft, conc, +4 diplomacy

    spell (core rules, party based):
    1 Magic Missile, Identify, Shield, Endure Elements, Prot from Alignment
    2 Knock, Mirror Image, Gust of Wind, Blind Sight, Scorching Ray
    3 Fireball, Fire Arrow, Haste, Displacement
    4 Isaac's Lesser Missile Storm, Stoneskin, Icestorm, Assay Resistance
    5 Cone of Cold, Firebrand, Cacophonic Burst, Lesser Spell Mantle
    6 Undeath to Death, Chain Lightning, Isaac's Greater Missile Storm
    7 Finger of Death, Shadow Shield, Energy Immunity
    8 Premonition, Horrid Wilting, Sunburst
    9 Bigby's Crushing Hand, Wail of the Banshee, Mordenkainen's Disjunction
     
  9. spetznaz Gems: 13/31
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    I've started both a Sorcerer and a Rogue just to get a feel of what I feel like playing. There's micro management with either, so they both speak to me.

    With the Rogue I'm going for something like (Can't remember the levels exactly, but I think it's:

    1 - 6. Rogue: Combat Expertise, Feint, Weapon Focus: Dagger, Two-Weapon Fighting.
    7 - 12. IB: Mobility
    13 - 14. Rogue: Dodge
    15+ Shadow Dancer.

    Haven't balanced him out just yet.

    As for my Sorc/ASoC, I'm going with your build, customized for my style of play. Time will tell whom I'll go to MotB with. I love rogue-classes, which is wonderful in the OC since you don't have to bring a certain Neeshka. Just can't stand her or her voice..

    Great thanks and a big hug for your help mate ;)
     
  10. Master Leo Gems: 7/31
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    you'll need 10 levels of rogue to take crippling strike, which is a prerequisite for epic precision. you must have those 10 rogue levels completed before level 21.

    with regard to sorc/asoc, these are pretty much my final spellpicks, but if you want to start from the beginning, take into consideration you can replace 1 spell every time you learn a new spell level (caster levels 4,6,8,10 etc), so you might want to take great stoneskin when it becomes available, then later grab premonition and remove great stoneskin and take something else instead at 6th level.
     
  11. spetznaz Gems: 13/31
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    I'm level 6 Rogue / 4 Invisible Blade right now and I'm really flying - this char is amazing. Without armor, IB's gets AC from their intelligence which is 16+4 = 20 right now. Grabbed me the +15 Hide robe from Old Owl Well and getting alot of sneak attacks. Feint is amazing as well.. I love having a intelligence based rogue, makes alot of sense.

    Allright, thanks! Guess I'll have to go with 10 rogue levels before 21 then. Rogue 10 / IB 5 / SD X.

    What about that Bard build mate?
     
  12. Master Leo Gems: 7/31
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    here you go:

    Human/Chaotic Evil/Cyric/Flirt
    Str 15(+)/Dex 12/Con 14/Int 12/Wis 8/Cha 16
    SC Prodigy(1), Curse Song(1), Medium Armor(3), Battle Caster(6), Power Attack(9), Cleave(12), Extend Spell(15), Lingering Song(18)

    Skills: Appraise, Concentration, Perform, Spellcraft, Taunt, Diplomacy, Tumble, UMD

    Spells:
    1 Identify, Sleep->Remove Fear(8), Cure Light Wounds, Iron Horn, Grease
    2 Heroism, Mirror Image, Hold Person, Cat's Grace, Cure Moderate Wounds
    3 Haste, Confusion->Crushing Despair(14), Displacement, Slow, Cure Serious Wounds
    4 War Cry, Shadow Conjuration, Hold Monster, Cure Critical Wounds, Neutralize Poison
    5 Greater Heroism, Mind Fog, Song of Discord, Greater Dispel Magic, Mass Cure Light Wounds
    6 Mass Hold Person, Ice Storm, Energy Immunity, Mass Cure Moderate Wounds

    switching spell: possible at 8,11,14,17th levels

    By protecting my team with ProtEvil, they were immune to most of his spells so i could toss them to the middle of the battle field and not fear that my team will be affected.

    Regarding equipment, early on you want to make zalantar wood light shield (0% cast penalty) and mithral full plate. Also give Qara craft wand and make a wand of FireBalls. That will give your bard some serious long-range offensive ability. 2 wands were enough for the whole game.

    The weapon setup is longsword/shield, and it works pretty well, through most of the game. As you reach level 16, your cursed song will become extremely powerfull as well.

    So for the most part the combat looked like this:
    Fball->Spell/Cursed song->Melee
     
  13. spetznaz Gems: 13/31
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    Seems like an excellent build mate. I think I'm gonna skip the Sorcerer, I like more versatile characters. I've been looking for a good and sensible Bard build.

    How good is Curse Song early on? I'm thinking:

    SC Prodigy(1), Medium Armor(1), Battle Caster(3), Curse Song(6), Power Attack(9), Cleave(12), Extend Spell(15), Lingering Song(18).

    Guess it doesn't matter really though since you hit level 6 early, especially as a single class Human :)

    I never really thought about using Prot Evil to shield my own party. Clever ;)

    Is it worth going through MotB as a single class Bard, or should one dual class?
     
  14. Master Leo Gems: 7/31
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    yep, the feat order in the beginning doesn't matter that much, because you hit level 6 pretty fast anyway. regardless, i don't think there actually is any medium armor available early on, that's probably why i took cursed song first, it's actually useful since it weakens enemies in a decent radius.

    i've only been through the OC with this bard, so i can't really say for sure, but it seems like you have a choice to either go pure 30 or possibly bard 20/ rdd 10. although it seems more worth it, to go pure bard 30 since you can take some very awsome songs, your inspirations increase as well, plus you can take mass fowl, a powerful epic spell. yep, that's what i'd do, maybe in my next playthrough hm?
     
  15. spetznaz Gems: 13/31
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    I've run into some problems mate. I'm Rogue 6 / Invisible Blade 5 and I'm going for 4 more levels of Rogue. However, the Shadow Dancer doesn't seem like a very good class, especially not when taken late. The epic sneak attack feat (can't remember the name) grants you half dmg from sneak attacks, even if the target is immune.

    If I go for 10 levels of Shadowdancer, I'll miss out on alot of extra dmg, which is my characters main strength. The only real bonus I'd get from Shadowdancer is Hide in Plain Sight, which the Assassin gets at lvl 4.

    My main reason for planning of the Shadowdancer is the role-playing aspect of it, and it's only really useful if you're a Rogue. Hide and "shadowness" overall works well with Sneak Attack - nothing else except mayby hiding when low on hp, hence not worth it if you're not a Rogue.

    I need some help with my build. I'm thinking mayby Assassin + Weapon Master.

    * Assassin would give me comulative Death Attacks that works with Sneak Attack; weapon poison; Hide in Plain Sight.

    * Weapon Master would give me a bit better BAB and HP, Ki for some serious crits, should work very well with Sneak Attack, and it would make up for some loss from not picking a backstabbing class.

    Any ideas?
     
  16. Master Leo Gems: 7/31
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    unless you need assassin for hips, stay well clear, because death attack isn't all that great, and second the poison option is useless because most enemies (at least in motb) have a DR against it, so it will do nothing at all.

    i'm not sure about weapon master, perhaps it would be an interesting character, but then your character will be broken, since either you want a front line holder or a flanker, but it's hard to have both at the same time.
     
  17. spetznaz Gems: 13/31
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    I don't know what else to pick, mayby nothing? Just go with all Rogue? I was thinking about Weapon Master since it adds some serious damage due to Ki. I might just go with that, I'll have to feel my char out some more first.
     
  18. Master Leo Gems: 7/31
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    i'm not sure ki is all that great, in motb you have a lot of monsters, that are both concealed 50% and immune to critical hits (which also makes them immune to sneak attacks), but i guess it might work out just fine for a level 20 OC character (Except the last chapter of course).

    now if you really want to multiclass, you might want to look into making a rogue 1x/ranger 1x with 2-w combat (get more hits = more sneak attacks), then there is also a shadow thief of amn, a good choice from a roleplaying perspective, since you are invited during the OC.

    although as a pure rogue you can also take improved evasion and other nice feats.

    i don't know what else to say, except if you want to play a rogue through MOTB, you must take epic precision or the character will suck. the rest is pretty much personal preference. let me know what character you have figured out.
     
  19. spetznaz Gems: 13/31
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    I've decided on my Assassin / Weapon Master build, atleast for the OC. He'll be fine in the OC, I'm doing very well so far. I'm going to try him in MotB, otherwise I'll just start a new MotB character, probably the Sorc / ASoC or the Bard, mayby with some Fighter levels added.

    With 10 levels of Rogue I'll get Crippling Strike -> Epic Precision (I think those are the names). Rogue 10 / IB / 5 / Ass 4 / Wpn 1 probably.

    I'm not super strict about my builds like some people are, calculating every last skill point. I usually go with a general idea and then improvise a little. :)
     
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