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Zpocalypse: Survival - Kickstarter Updates# 4-6

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 23, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]Greenbrier Games has been busy in the last two days and released three new Kickstarter updates for Zpocalypse: Survival.

    The first update is about starting gear.

    With yesterdays update about new mini-stretch goals that we are working on I thought I would explain a little more about our plans for the final game and our unlock system. This also relates to the benefits you get as a Kickstarter backer by having the option to start the game with certain items.​
    The second update has the promised gameplay video and the next Dev Diary.

    First off, I wanted to say THANK YOU again to all our wonderful backers! We are 20% of the way to our funding goal, over 40% to the top 100 on Greenlight and the whole team is really excited about getting this funded and starting to work on our stretch goals!

    There have been a few updates to the main page. We have added a "In The Media" section for news, previews, first looks and the like that we find. If you come across anything we have missed let us know. Otherwise check out what others are saying and help spread the word! Additionally, we have added the graphic for the # of backers stretch goal which is directly under the funding goal and stretch goals.

    Now to the important thing you have been waiting for. The gameplay video is ready! However, before you go straight to the link and start watching here are a couple of things to keep in mind about the video.

    We have said it before but we want to make sure we set expectations. This is a pre-alpha demo. As such we are only working in a small static world, with static events and stories, and static building options. We are working on our randomization systems for the full game which will include the procedurally generated world, randomized stories and events that are driven by our event manager system to keep the game engaging, and the ability to build where you want once you have set up your base rather than only specific locations we have pre-set

    I am intimately familiar with the demo so this is definitely a bit of a spoiler. As such if you want to experience the difficulty of the game for the first time without seeing how it can be done I would skip watching the video for no, otherwise enjoy!​
    And the last but most important update is about the game's demo.

    The new version of the demo is available!! We look forward to your input and feedback. Some notes about the demo below.

    This is a Pre-Alpha Demo. As such every aspect of the game is still evolving. In future versions of the game please look forward to seeing:

    • Randomly generated world and events. Never play the same game twice
    • In depth story events to drive a more living (or unliving) world.
    • Unrestricted building and base advancement/crafting
    • Survivor management and task assignment
    • Character customization/advancement systems and replayable unlock systems
    • Loads of new and more complex items, buildings and enemies
    • More responsive and effective AIs
    • And lots more!
    This is a proof of concept not a representation of a real playthrough of Zpocaylpse: Survival. Also, please feel free to share the demo with others and make videos of your gameplay!​
    Last edited by a moderator: Sep 19, 2015
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