1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Wuchang: Fallen Feathers - About Dodging

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 16, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    34,721
    Likes Received:
    64
    [​IMG]PC Gamer checked out the combat of Wuchang: Fallen Feathers:
    [​IMG]

    Wuchang: Fallen Feathers made me grapple with the parry vs. dodge conundrum

    The trend of the last decade is alive and well: Soulslikes are still all the rage. Even among the limited selection of demos at Summer Game Fest 2025, I saw numerous games that were either Souls down to their toes or took some degree of inspiration from them. Wuchang: Fallen Feathers, a self-described Soulslike action RPG, does feel very familiar in those ways, but it's also trying a few things different that could ultimately make or break its chances.

    I got to play about an hour of Wuchang, essentially starting from the beginning. I saw scattered specs of its influences: the intro area immediately gave me Zelda: Breath of the Wild vibes, with an overlook of the land and a title sequence segueing into a climb down towards my first hub area. After a little bit of exposition, I was essentially left to wander and find my way through a dangerous land, trying to figure out just what was going on.

    [...]
     
    Last edited by a moderator: Jun 16, 2025
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.