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Wizard Slayer Dual Class

Discussion in 'BG2: Shadows of Amn (Classic)' started by Blog, Mar 4, 2005.

  1. Blog Gems: 23/31
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    Wizard slayer cannot use potions, magical items (Glasses of ID, the spider figure, etc) and cannot wear gloves, amulets, belts, cloaks, rings, and maybe not boots (haven't found one yet in my current game).

    So after I dual class (and reactivate the wizard slayer of course), which of these disadvantages go away? Which remain? I think it's fairly important to be able to use scrolls if he DC over to a mage...

    [ March 05, 2005, 06:26: Message edited by: Blog ]
     
  2. Splunge

    Splunge Bhaal’s financial advisor Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    AFAIK, none of them go away. Wizard Slayers in an SOA-only install are IMO not very good. Now if you have the expansion, that's another matter (but it's also another discussion not to be had in an SOA thread such as this one).
     
  3. Blog Gems: 23/31
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    Yeah, you are right. In fact I don't even get to use magical items during the time when the Wizard Slayer is inactive. Oh well, I'll live with it (resisting the urge to restart because character is messed up).
     
  4. MsKitty Gems: 1/31
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    Now, you do realize that if you make a Wizard Slayer that duals to thief, you'll eventually get [snip]...... And that will completely smack down the drawbacks of Wizard Slayer but keep the spell-failure AND high MR benefits of the kit.

    [ToB content removed.] -Tal

    [ March 11, 2005, 14:18: Message edited by: Taluntain ]
     
  5. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    Meow: Some mod will edit your post if you don't first. We have to pretend ToB doesn't exist in this forum.

    [ToB doesn't exist for people posting in the SoA-only forum because they don't have it.] -Tal

    [ March 11, 2005, 14:19: Message edited by: Taluntain ]
     
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