1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Witcher 3 - An Anniversary Interview with CD Projekt Red

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 31, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,196
    Likes Received:
    30
    [​IMG]VG24/7 has an anniversary interview with CD Projekt RED about The Witcher 3.

    [​IMG]

    How did the game evolve during development - did you move away much from the initial vision?

    The high-level vision didn't change that much. We wanted to make an open world game with an emphasis on storytelling, where players assume the role of Geralt searching for Ciri - and this is the game we released. But finer details changed a lot.

    For the longest time, we couldn't settle on how many Skellige isles we should have, or how big they should be. We initially didn't plan to have underwater exploration - but ended up adding it quite late in the process and had to retroactively add this gameplay mechanic to already existing quests. Oh, and we also originally wanted players to be able to change horses. Which, in hindsight, would have been a terrible decision - how could we encourage people to get rid of trusty Roach?

    Was there anything you changed because it wasn't possible at the time?

    We planned to have a sequence where Ciri fights enemies on a frozen lake, while skating - a reference to a similar scene in one of the books. But preparing that sequence proved extremely complicated. For example, we couldn't easily record the necessary gameplay animations - imagine recording motion capture for skating sword fighters.

    [...]
     
    Last edited by a moderator: May 31, 2020
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.