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Wisdom & Intelligence...

Discussion in 'Icewind Dale 2' started by {LDU}stealth, Oct 17, 2002.

  1. {LDU}stealth Gems: 2/31
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    [​IMG] I was just wondering do Tanks need any Intellegance or Wisdom at all??? And With Rogues do they need wisdom and I know they need intellegance for open locks, etc but how much do they need?

    Thanks
    {LDU}stealth

    [ October 17, 2002, 12:56: Message edited by: Taluntain ]
     
  2. Were Fox Gems: 1/31
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    With a low Wis you are hurt by hold spells and the like much more than usual. Int can be in the toilet though with no real bad consequences. A fighter with low (3) wis is going to have a -4 penalty to will saves when they only have a natual class max of 6 or so. Level 20 with a will save 2 is going to hurt.
     
  3. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] For a fighter wisdom indeed influences the will-save, so when you don't want to see him beeing frequently beaten to pulp paralyzed, give him a wis of at least 10 :) But of course, who dare wins, so why not gime him 4 and maximize his offensive melee punch? When he manages to kill the enemy spellcasters first you're fine :D
     
  4. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Intelligence affects how many skill points per level you gain.
     
  5. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    when toying around generating chars I sometimes had the feeling that high int fighters got more skills than low int fighters. Maybe I'm wrong, but does anyone knows something about it?
     
  6. Faragon Gems: 25/31
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    That is correct Ragusa. Your, say wizard with high intelligence will get a lot more skillpoints to distribute when leveling than a low int character.

    A minimum of 13 intelligence is needed to get to expertise, so if you are aiming for that, take at least 13 in Int.
     
  7. Grey Ghost Gems: 6/31
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    I believe you get an extra number of skill points, per level up, equal to your intelligence bonus. For example a dwarf fighter with an INT of 16 (+3) would get 4 skill points (1 per level as a fighter, and 3 for INT bonus) per level up.

    I think this is detailed in the manual, but I don't remember the exact breakdowns in skill points per level up. The number of points you get per level is based on your class (fighters get 1, rogues or wizards get 4?) and your race (humans get 1 extra point per level).
     
  8. Pretend Gems: 5/31
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    Wisdom is needed for will saves, but there are also some items that give you immunity to most of the common will spells. My barbarian with 3 (or was it 1?) intelligence has got this collar I got from Cha1 which gives pretty good immunity to common spells. If I am not mistaken one merchant in ~Cha3 was selling one immunity item too.

    High intelligence gives more skill points yep, and also many feats require certain intelligence level so you should not just set it to 3 and hope to be best tank possible.
     
  9. Sylvan Gems: 5/31
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    If you are going to min/max then you will always have some negatives. I think it is better to reduce any attribute by a little as possible from 10 (down to maybe 8) to make a well rounded character. I did try a tank with Wis 3, and he always seemed to get charmed / held. A tank is no good if he is paralyzed - just a glorified punching bag!

    Just my $0.02
     
  10. Baezlebub Gems: 18/31
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    I have a problem. I am currently using a cracked version of my uncles copy of IWD2, but dont have the manual. Is there any online manuals so i can read the new 3rd edition rules. The dex bonus in armour had me stumped for ages!
     
  11. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] If you have the NWN (a curse on that horrible game!) manual you'll find that the rules, both being 3rd ed, are fairly similar.
    Another option is to download a FAQ from Sorcerer's Place - you can usually find everything you need from one of the player made FAQ's.

    [Eh.] -Tal

    [ October 18, 2002, 13:35: Message edited by: Taluntain ]
     
  12. Dalin Gems: 1/31
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    Are there Mind Flayers in IWD II? If so do they still drain Int and is it worth putting Int on a tank to combat them?
     
  13. Tibi Gems: 1/31
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    [​IMG] Playing the game i found out that the int mod afects the xp you gain.
    Ihad a rogue with 20 int (+5 mod) and a cleric with 16 int (+3 mod )the rogue was tiefling and the cleric assimar (no problem with lev adjustment) and when my rogue had 8590 xp my cleric had 8400 and none of died or something to explein a xp diference !
    And if ,when you level up ,you dont advance to the next level the xp penaliti will not ocure!
    :p
     
  14. Modjahed Gems: 14/31
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    I don't beleive that the exp is INT - related. What I found out is that the leader of the party always gets more exp that the second char, who in turn gets more exp than the third, etc. I suppose it is due to the fact that when the exp is divided between chars, the leader always gets the leftovers: for example you can't divide 37 exp from the goblin by 4 - each char then gets 9 exp, and where goes the remaining 1 exp - I suppose it is awarded to the first char !?
     
  15. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    Ooops, that skillpoints are int-related is a clear thing, however, I made a mistake: I wanted to refer to feats. Is there a connection between high int and the number of feats you get?
     
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