1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Wasteland 3 - Beta Improvements and Mac/Linux Delay

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 11, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,196
    Likes Received:
    30
    [​IMG]A new Fig update for Wasteland 3 talks about beta improvements, like animal companions attacking in combat. Also Mac and Linux versions are confirmed to come later.

    [​IMG]

    Wasteland 3 Beta Improvements + Mac & Linux Delay

    Posted: 07/11/2020

    [​IMG]

    Greetings Rangers,​

    Your testing and feedback during the Beta was invaluable, and we've already incorporated a number of your requests-in addition to fixing bugs, improving performance, and continuing to finish up the game. We wanted to share details on a few of those with you today.​

    First though we have some news for our Mac and Linux players-we've made the difficult decision to focus Wasteland 3's initial release on Windows 10, Xbox One, and PlayStation 4. We're prioritizing the work for Mac and Linux post-launch, and expect it to be complete by the end of the year. This wasn't an easy decision to make, but ultimately will result in a better overall product for Mac and Linux as well. We're still a small studio considering the size of the games we like to make, and this allows us to keep our engineers dedicated to the core game systems.​

    We know that for some of you the additional wait will be frustrating, and we want everyone to feel satisfied with their experience, so we've taken steps to ensure we can offer refunds beyond the standard Fig and Crowd Ox refund cutoffs. We know Wasteland 3 will absolutely be worth the wait, but we respect your pledge, and we want you to be confident in continuing the journey with us. Contact us through the inXile support site if you'd like to discuss that option. Please be aware that once retail keys are distributed, and/or physical rewards are shipped, we will no longer be able to offer refunds-rewards are expected to be sent in the next few weeks.​

    Beta Makes It Better

    Before we get to the improvements we've been working on since Beta, it's important to note that this isn't a comprehensive update on all the features, fixes, and feedback we're working on-these are some of the things that we have fully implemented. We're looking forward to sharing a few more as development wraps up.​

    Alternate Firing Modes

    One of the most common requests from Beta participants was bringing back firing modes for automatic weapons. Our thought in removing them was that the types and variety of weapons we have in Wasteland 3 will more than make up for single- and multi-shot choices, but the message was well received.​

    That said, we couldn't just throw it back on a few assault rifles and call it a day. Wasteland 3 (like everything else) punches it up to 11, and we've added additional firing modes to many weapons across the game. That's right, no matter what weapon type you're using, be it a shotgun, assault rifle, pistol, or sharpened road-sign, you'll likely have access to an alternate firing mode. These are attacks that aren't inherently better, but provide you with situational flexibility-and in the right circumstances they can be devastating. These alternate firing abilities won't generally be found on powerful or unique items, or weapons with their own secondary effects.​

    Here's a quick look at some alternate firing abilities that can be found.​

    [​IMG]

    Custom Portraits

    This one wasn't so much a Beta request as a question we get from time to time, and we can confirm that custom portraits are in, and they are spectacular. This is a PC-only feature that allows you to create, name, and once again add a custom face to each of your squad members. Might we recommend a squad made entirely of your family and friends? Or the various ingredients in a ham and cheese sandwich?​

    However you choose to roleplay your squad, custom portraits can help put on a finishing touch.​

    Custom portraits should be 420x337px as either a JPG or PNG and placed into a self-created folder named: C:bad:Users\[USERNAME]\Documents\My Games\Wasteland3\Custom Portraits\

    Sell Junk

    Yes, we will indeed have a sell junk button when visiting merchants. We're not exactly challenging the paradigms of game design here, but it was a common Beta request/mention. Good job, you.​

    Hide Armor

    We shared this on social a while back, but this is a good place to show it again-with an update! Based on Beta feedback we've added the ability to hide your armor, and that now also includes leg armor.​

    All Animal Companions in Combat

    One of the features we've gotten consistently positive feedback on has been the Animal Whisperer system and bringing animals along with you in the game; however, there was a clear message we received that people would like to see more animal friends taking an active role in combat. You've spent the points, you're bringing these furry friends with you, and so it only makes sense that they'd be able to assist you with claw and fang as you explore Colorado.​

    To that end we've added attacks and attack animations to all creatures in Wasteland 3, allowing all animals to join you in combat, and making this a more fulfilling skill to put your points into. We've also redone all the animal walk, run, and idle animations.​

    Here's a short video of their attacks in action:​


    As we mentioned at the top of the article, this isn't an exhaustive list of Beta feedback-led changes and adjustments but are some of the systems that are already fully implemented.​

    We're of course looking forward to continuing to share updates as we near Wasteland 3's release on August 28!​
     
    Last edited by a moderator: Jul 11, 2020
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.